My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Zappies Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch Skeleton King
Giant Snowball
Bats Zappies Night Witch Skeleton King
Zap
Bats Firecracker Zappies Night Witch Skeleton King
Barbarian Barrel
Firecracker Zappies Night Witch Skeleton King
The Log
Firecracker Zappies Skeleton King
Earthquake
Firecracker Zappies Skeleton King
Arrows
Bats Firecracker Zappies Night Witch Skeleton King
Royal Delivery
Bats Firecracker Zappies Night Witch Skeleton King
Fireball
Firecracker Zappies Night Witch Skeleton King
Poison
Bats Firecracker Zappies Night Witch Skeleton King
Lightning
Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Zappies Night Witch Skeleton King Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Zappies

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Golem Skeleton King
Arrows
Golem Night Witch
Firecracker
Bats Zappies Golem
Zappies
Firecracker Golem
Rocket
Golem
Golem
Arrows Night Witch Bats Firecracker Zappies Rocket Skeleton King
Night Witch
Golem Arrows Skeleton King
Skeleton King
Bats Golem Night Witch

Defense Synergies 0 6

Bats
Firecracker Zappies Skeleton King
Arrows
Firecracker
Bats Zappies Night Witch
Zappies
Bats Firecracker Skeleton King
Rocket
Golem
Night Witch
Firecracker
Skeleton King
Bats Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Zappies
Bats Firecracker Zappies Night Witch
Rocket Bats Zappies Night Witch
Night Witch Bats Firecracker Zappies Skeleton King
Arrows Firecracker Rocket
Arrows Bats Firecracker Zappies Night Witch
Bats Rocket Arrows Firecracker Zappies Night Witch
Rocket Arrows
Zappies Night Witch Skeleton King
Firecracker Zappies Night Witch
Bats Arrows Firecracker Zappies Night Witch Skeleton King
Arrows Bats Firecracker Zappies Night Witch
Night Witch Bats Zappies Rocket
Rocket Bats Arrows Firecracker Zappies Night Witch Skeleton King
Zappies Skeleton King
Rocket Zappies
Bats Arrows Firecracker Zappies Night Witch
Arrows Bats Firecracker Zappies Night Witch
Arrows Bats Firecracker Zappies
Zappies
Bats Arrows Firecracker Zappies Night Witch
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Arrows Firecracker Rocket
Zappies Bats Rocket
Rocket Bats Zappies Night Witch
Zappies Night Witch
Arrows Firecracker Rocket Bats Zappies
Rocket Bats Zappies Night Witch
Zappies
Rocket Bats Firecracker Zappies
Zappies
Bats Zappies
Rocket Arrows
Rocket Zappies Night Witch Skeleton King
Firecracker Zappies
Zappies Bats Firecracker Rocket Night Witch Skeleton King
Bats Arrows Firecracker Zappies Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker
Arrows Firecracker Bats Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Bats Night Witch
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket
Bats Rocket Night Witch
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Bats Arrows Firecracker Night Witch
Rocket Bats Firecracker Zappies
Night Witch
Arrows Rocket Night Witch
Rocket Arrows Firecracker Zappies
Rocket Arrows Firecracker
Bats Zappies Rocket Night Witch
Rocket Arrows Firecracker Zappies
Arrows
Firecracker Rocket
Arrows Firecracker Skeleton King
Rocket Arrows
Firecracker
Bats Firecracker Zappies Rocket Skeleton King
Firecracker Bats Zappies Rocket
Firecracker Rocket
Firecracker Rocket

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