My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Executioner Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Executioner Bandit Electro Wizard
Poison
Bats Goblin Gang Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Bandit Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit Mega Knight
Goblin Gang
P.E.K.K.A Bandit
Executioner
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Arrows Electro Wizard Bats Goblin Gang Executioner
Bandit
Bats Arrows Goblin Gang Executioner Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Bandit Mega Knight
Mega Knight
Bats Arrows Executioner Bandit Electro Wizard

Defense Synergies 1 15

Bats
P.E.K.K.A Bandit Electro Wizard Mega Knight
Arrows
Mega Knight P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit Electro Wizard
Executioner
Bandit Mega Knight
P.E.K.K.A
Bats Arrows Goblin Gang Electro Wizard
Bandit
Bats Arrows Goblin Gang Executioner Electro Wizard Mega Knight
Electro Wizard
Bats Goblin Gang P.E.K.K.A Bandit Mega Knight
Mega Knight
Arrows Bats Executioner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
P.E.K.K.A Bats Goblin Gang Executioner Bandit Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Executioner Bandit Electro Wizard
P.E.K.K.A Bats Goblin Gang Bandit Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Goblin Gang Bats Executioner Bandit Electro Wizard Mega Knight
Bats Electro Wizard Arrows Goblin Gang Executioner
Arrows P.E.K.K.A Bandit Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Bandit Electro Wizard Mega Knight
Bats Goblin Gang Executioner Electro Wizard Arrows Bandit Mega Knight
Arrows Executioner Bats Goblin Gang Electro Wizard
P.E.K.K.A Mega Knight Bats Goblin Gang Bandit Electro Wizard
Executioner Mega Knight Bats Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Bandit Electro Wizard Mega Knight
Mega Knight Bats Arrows Goblin Gang Executioner P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Goblin Gang Executioner Bandit Electro Wizard
Arrows Executioner Bats Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Bats Arrows Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Executioner Mega Knight
Goblin Gang P.E.K.K.A Bandit Mega Knight Bats Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Bats Bandit Electro Wizard
P.E.K.K.A Goblin Gang Executioner Bandit Mega Knight
Arrows Executioner Bats Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Bats Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Executioner Bandit
Executioner Mega Knight
Goblin Gang Electro Wizard Bats Executioner P.E.K.K.A
Bats Arrows Executioner Mega Knight P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows Bandit
Bats Goblin Gang Electro Wizard
Arrows Bandit Electro Wizard
Arrows Executioner
Executioner Bandit
Arrows Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit Mega Knight
Arrows
Bats
Arrows Executioner Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Arrows Executioner Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Bandit
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Arrows Bandit Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Bats Goblin Gang Bandit
Arrows Executioner Electro Wizard
Arrows
Goblin Gang Executioner Electro Wizard Mega Knight
Arrows Executioner
Arrows
Executioner P.E.K.K.A Mega Knight
Bats Goblin Gang Electro Wizard
Bats Executioner Electro Wizard
Executioner Bandit Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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