My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Goblin Gang

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Goblin Gang
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Bats Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Barbarian Barrel
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel

Defense Synergies 1 19

Bats
Firecracker Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Barbarian Barrel
Barbarian Barrel
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Barbarian Barrel
Mega Knight
Arrows Bats Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A Mega Knight
Arrows Goblin Gang Barbarian Barrel Bats Firecracker Mega Knight
Bats Arrows Goblin Gang Firecracker
Arrows Barbarian Barrel P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Barbarian Barrel Mega Knight
Bats Goblin Gang Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Bats Goblin Gang Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Bats Goblin Gang Firecracker Barbarian Barrel
Arrows Barbarian Barrel Bats Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Barbarian Barrel P.E.K.K.A
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Barbarian Barrel Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Barbarian Barrel
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Firecracker Mini P.E.K.K.A Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Firecracker Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Arrows Barbarian Barrel
Arrows Firecracker
Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Barbarian Barrel Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Firecracker Barbarian Barrel
Arrows Mega Knight
Arrows Firecracker Barbarian Barrel
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Bats Goblin Gang Barbarian Barrel
Arrows Firecracker
Arrows Barbarian Barrel
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Barbarian Barrel Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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