My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Ghost
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Miner Royal Ghost
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Goblin Gang Firecracker Miner Royal Ghost Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Mini P.E.K.K.A
Arrows
Mirror Mini P.E.K.K.A Miner
Goblin Gang
Miner Firecracker Mini P.E.K.K.A Mirror Royal Ghost
Firecracker
Miner Bats Goblin Gang Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Mirror
Mirror
Arrows Miner Goblin Gang Firecracker Mini P.E.K.K.A Royal Ghost
Miner
Bats Goblin Gang Firecracker Mirror Arrows Royal Ghost
Royal Ghost
Goblin Gang Mirror Miner

Defense Synergies 1 11

Bats
Firecracker Mini P.E.K.K.A
Arrows
Mirror Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A Mirror Miner
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Mirror Royal Ghost
Mirror
Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Miner
Goblin Gang
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Bats Firecracker Royal Ghost
Bats Arrows Goblin Gang Firecracker
Arrows
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Miner Royal Ghost
Bats Goblin Gang Arrows Firecracker Royal Ghost
Arrows Bats Goblin Gang Firecracker
Mini P.E.K.K.A Bats Goblin Gang
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Royal Ghost
Arrows Bats Firecracker Royal Ghost
Mini P.E.K.K.A
Goblin Gang Royal Ghost Bats Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Royal Ghost
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Miner Royal Ghost
Goblin Gang Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats
Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Bats Firecracker Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Miner Royal Ghost
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Miner Arrows
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Miner
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Miner Royal Ghost
Arrows Miner
Miner Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker
Arrows
Miner Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Miner Royal Ghost

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