My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Princess Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army Princess
Zap
Bats Goblin Gang Firecracker Skeleton Army Princess
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Princess
The Log
Goblin Gang Firecracker Skeleton Army Princess
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Firecracker Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Firecracker Skeleton Army Princess Mother Witch
Fireball
Goblin Gang Firecracker Skeleton Army Princess Mother Witch
Poison
Bats Goblin Gang Firecracker Skeleton Army Princess Mother Witch
Lightning
Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Skeleton Army Princess Mother Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker
Arrows
Mother Witch
Goblin Gang
Firecracker Princess
Firecracker
Bats Goblin Gang Princess
Skeleton Army
Princess
Goblin Gang Firecracker Mother Witch
Mother Witch
Arrows Princess
Goblinstein

Defense Synergies 0 9

Bats
Firecracker
Arrows
Mother Witch
Goblin Gang
Firecracker Skeleton Army Princess
Firecracker
Bats Goblin Gang Skeleton Army Princess
Skeleton Army
Goblin Gang Firecracker Princess
Princess
Goblin Gang Firecracker Skeleton Army Mother Witch
Mother Witch
Arrows Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Bats Goblin Gang Firecracker
Goblin Gang Skeleton Army Bats
Skeleton Army Bats Goblin Gang Firecracker
Arrows Firecracker Skeleton Army Princess
Arrows Goblin Gang Skeleton Army Bats Firecracker Mother Witch
Bats Arrows Goblin Gang Firecracker Princess
Arrows
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Firecracker
Bats Goblin Gang Skeleton Army Mother Witch Arrows Firecracker Princess
Arrows Bats Goblin Gang Firecracker Princess
Skeleton Army Bats Goblin Gang
Skeleton Army Bats Arrows Goblin Gang Firecracker Princess
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Bats Arrows Goblin Gang Firecracker Skeleton Army
Arrows Bats Goblin Gang Firecracker Skeleton Army
Arrows Bats Firecracker Princess Mother Witch
Goblin Gang Skeleton Army Bats Arrows Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Arrows Goblin Gang Firecracker
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army
Arrows Firecracker Mother Witch Bats Goblin Gang Princess
Goblin Gang Skeleton Army Bats
Skeleton Army
Bats Firecracker Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Arrows
Skeleton Army Goblin Gang
Firecracker Skeleton Army Princess
Goblin Gang Skeleton Army Bats Firecracker
Bats Arrows Firecracker Princess Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch Bats Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows
Bats
Arrows Firecracker Princess
Arrows Firecracker Princess Mother Witch
Arrows Princess
Arrows
Arrows Firecracker Mother Witch Princess
Arrows Firecracker Princess
Arrows Princess
Arrows Firecracker
Bats Arrows Firecracker Princess Mother Witch
Bats Firecracker
Arrows
Arrows Firecracker Princess
Arrows Firecracker Princess
Bats Goblin Gang Skeleton Army Princess
Arrows Firecracker Princess
Arrows
Goblin Gang Firecracker Princess
Arrows Firecracker Princess
Arrows
Firecracker
Bats Goblin Gang Firecracker Princess
Firecracker Bats Princess
Firecracker Princess
Firecracker

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