My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Goblin Gang Ram Rider
Zap
Bats Goblin Gang Mortar Ram Rider
Barbarian Barrel
Goblin Gang Mortar Royal Ghost
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Bowler Royal Ghost Ram Rider
Fireball
Goblin Gang Mortar Bowler Ram Rider
Poison
Bats Goblin Gang Mortar
Lightning
Mortar Bowler Ram Rider
Rocket
Mortar Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Bowler The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Royal Ghost Mortar Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Bowler Ram Rider
Arrows
Mortar Bowler Ram Rider
Goblin Gang
Mortar Bowler Royal Ghost
Mortar
Bats Arrows Goblin Gang The Log Ram Rider
Bowler
Bats Arrows Goblin Gang The Log Ram Rider
The Log
Mortar Bowler Ram Rider
Royal Ghost
Goblin Gang Ram Rider
Ram Rider
Bats Arrows Mortar Bowler The Log Royal Ghost

Defense Synergies 1 10

Bats
Mortar Bowler The Log
Arrows
Mortar Bowler
Goblin Gang
Mortar The Log
Mortar
Bats Arrows Goblin Gang The Log
Bowler
The Log Bats Arrows
The Log
Bowler Bats Goblin Gang Mortar Royal Ghost Ram Rider
Royal Ghost
The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar The Log Ram Rider
Bats Goblin Gang Mortar The Log Ram Rider
Goblin Gang Mortar Bowler Ram Rider Bats
Bats Goblin Gang Mortar Bowler Ram Rider
Arrows Bowler The Log
Arrows Goblin Gang Bowler The Log Bats Royal Ghost
Bats Ram Rider Arrows Goblin Gang Mortar
Bowler Arrows The Log Ram Rider
Goblin Gang Mortar
Goblin Gang Bowler Royal Ghost
Bats Goblin Gang Arrows Bowler The Log Royal Ghost Ram Rider
Arrows Bats Goblin Gang Ram Rider
Mortar Bowler Bats Goblin Gang The Log Ram Rider
Bowler Bats Arrows Goblin Gang Mortar The Log Royal Ghost
Goblin Gang Mortar Ram Rider
Goblin Gang Mortar Bowler The Log Ram Rider
Bats Arrows Goblin Gang Mortar Bowler
Arrows Mortar Bats Goblin Gang Bowler The Log Royal Ghost Ram Rider
Arrows Mortar The Log Bats Bowler Royal Ghost Ram Rider
Mortar Ram Rider
Goblin Gang Bowler Royal Ghost Bats Arrows The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler Royal Ghost
Arrows Goblin Gang Mortar Bowler The Log Royal Ghost
Goblin Gang Bats Bowler The Log Ram Rider
Goblin Gang Bowler Bats The Log Ram Rider
Goblin Gang Bowler Ram Rider
Arrows Bats Goblin Gang Ram Rider
Goblin Gang Bats Bowler Ram Rider
Bats Mortar The Log
Goblin Gang
Bats Bowler
Arrows Bowler The Log
Bowler Goblin Gang Ram Rider
Bowler
Goblin Gang Bats Mortar Bowler The Log
Bats Arrows Bowler The Log Royal Ghost
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log Royal Ghost
Arrows Mortar Bowler The Log Royal Ghost Ram Rider
Arrows The Log
Arrows The Log
Arrows Mortar Bowler The Log
Arrows Bats Ram Rider
Arrows Mortar Bowler The Log
Arrows The Log Bowler Ram Rider
Arrows The Log Mortar Ram Rider
Bats Goblin Gang Bowler
Arrows Mortar Bowler The Log Ram Rider
Arrows
Mortar Bowler The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar Bowler The Log
Arrows Mortar Bowler The Log
Arrows Mortar
Bats
Arrows Mortar Bowler The Log
Arrows Mortar Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows Mortar The Log
Arrows The Log Mortar Bowler
Arrows Mortar The Log Bowler Royal Ghost Ram Rider
Arrows Mortar Bowler The Log Ram Rider
Arrows Mortar The Log
Bats Arrows
Bats
Bowler
Arrows Mortar The Log
Arrows
Arrows Bowler The Log
Bats Goblin Gang
Arrows Ram Rider
Arrows The Log
Goblin Gang Bowler
Arrows The Log Mortar Bowler
Arrows
Bats Goblin Gang Bowler The Log
Bats
Mortar Bowler The Log Royal Ghost
Mortar Bowler

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