My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards P.E.K.K.A
Fireball
Hog Rider
Poison
Bats Guards
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Arrows Earthquake Guards Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Arrows

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Earthquake
Ice Golem
Bats Hog Rider
Earthquake
Hog Rider Arrows P.E.K.K.A The Log
Hog Rider
Bats Arrows Ice Golem Earthquake The Log Guards
Guards
Hog Rider The Log
P.E.K.K.A
Arrows Bats Earthquake The Log
The Log
Hog Rider Earthquake Guards P.E.K.K.A

Defense Synergies 1 11

Bats
Ice Golem Earthquake P.E.K.K.A The Log
Arrows
Ice Golem P.E.K.K.A
Ice Golem
Bats Arrows Earthquake Guards The Log
Earthquake
Bats Ice Golem The Log
Hog Rider
Guards
Ice Golem The Log
P.E.K.K.A
The Log Bats Arrows
The Log
P.E.K.K.A Bats Ice Golem Earthquake Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Bats
P.E.K.K.A Bats Guards
Arrows Earthquake P.E.K.K.A The Log
Arrows The Log Bats Earthquake Guards
Bats Arrows
Earthquake Arrows Ice Golem P.E.K.K.A The Log
P.E.K.K.A
Guards Ice Golem
Bats Guards Arrows Ice Golem Earthquake The Log
Arrows Bats
P.E.K.K.A Bats Earthquake Guards The Log
Bats Arrows Earthquake Guards P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Bats Arrows P.E.K.K.A
Arrows Bats Guards The Log
Arrows Earthquake The Log Bats Ice Golem Guards
P.E.K.K.A
Bats Arrows Earthquake Guards P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem P.E.K.K.A
Arrows Ice Golem The Log
Guards P.E.K.K.A Bats Ice Golem The Log
Guards P.E.K.K.A Bats Ice Golem The Log
P.E.K.K.A Guards
Arrows Bats Ice Golem
Guards P.E.K.K.A Bats Ice Golem
P.E.K.K.A
P.E.K.K.A Bats Ice Golem The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Arrows Guards The Log
P.E.K.K.A Ice Golem Guards
Guards Bats Ice Golem P.E.K.K.A The Log
Bats Arrows Ice Golem Earthquake P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Ice Golem Guards The Log
Arrows The Log
Earthquake Arrows The Log
Earthquake Arrows Ice Golem Guards The Log
Arrows Earthquake The Log
Arrows Bats Ice Golem
Arrows Earthquake The Log
Arrows Earthquake The Log Ice Golem
Arrows The Log
Bats Guards
Arrows Earthquake The Log
Arrows
Earthquake Ice Golem The Log
Earthquake Arrows
Earthquake Arrows Ice Golem The Log
Earthquake Arrows The Log
Earthquake Arrows The Log
Arrows Earthquake
Bats
Arrows Earthquake The Log
Arrows Earthquake The Log
Earthquake The Log
Arrows
The Log
Earthquake Arrows The Log
Arrows Ice Golem Earthquake The Log
Arrows The Log Earthquake
Arrows The Log
Arrows The Log
Bats Arrows Ice Golem
Bats Guards
Arrows Earthquake The Log
Arrows
P.E.K.K.A
Arrows Earthquake The Log
Earthquake Bats Guards
Arrows
Arrows The Log
Arrows The Log Ice Golem Earthquake
Arrows
P.E.K.K.A
Bats Guards The Log
Bats
The Log
P.E.K.K.A

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