My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Balloon Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Ice Golem Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Mini P.E.K.K.A Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Arrows Mini P.E.K.K.A

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Mini P.E.K.K.A Lumberjack
Arrows
Balloon Mini P.E.K.K.A Freeze Lumberjack
Ice Golem
Bats Balloon Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Ice Golem Wizard Lumberjack
Wizard
Mini P.E.K.K.A Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Bats Arrows Ice Golem Freeze Lumberjack Wizard
Lumberjack
Ice Golem Balloon Bats Arrows Mini P.E.K.K.A Wizard

Defense Synergies 0 15

Bats
Ice Golem Mini P.E.K.K.A Freeze Lumberjack
Arrows
Ice Golem Mini P.E.K.K.A Lumberjack
Ice Golem
Bats Arrows Mini P.E.K.K.A Wizard Lumberjack
Mini P.E.K.K.A
Bats Arrows Ice Golem Wizard Freeze
Wizard
Ice Golem Mini P.E.K.K.A Freeze Lumberjack
Freeze
Bats Mini P.E.K.K.A Wizard Lumberjack
Balloon
Lumberjack
Bats Arrows Ice Golem Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard
Mini P.E.K.K.A Lumberjack Bats
Mini P.E.K.K.A Lumberjack Bats Freeze
Mini P.E.K.K.A Lumberjack Bats
Arrows Mini P.E.K.K.A Lumberjack
Arrows Freeze Bats Lumberjack
Bats Arrows Wizard Freeze
Arrows Ice Golem
Mini P.E.K.K.A Lumberjack
Ice Golem Mini P.E.K.K.A Lumberjack
Bats Arrows Ice Golem Wizard Freeze Lumberjack
Arrows Bats Wizard
Mini P.E.K.K.A Lumberjack Bats Wizard Freeze
Wizard Bats Arrows Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Freeze Lumberjack
Wizard Bats Arrows Mini P.E.K.K.A Lumberjack
Arrows Bats Wizard Lumberjack
Arrows Wizard Freeze Bats Ice Golem Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Bats Arrows Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Ice Golem
Arrows Ice Golem Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Bats Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Bats Ice Golem
Mini P.E.K.K.A Lumberjack
Arrows Wizard Bats Ice Golem Freeze
Mini P.E.K.K.A Bats Ice Golem Lumberjack
Mini P.E.K.K.A Lumberjack
Freeze Bats Ice Golem Mini P.E.K.K.A
Bats Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Ice Golem Wizard Lumberjack
Wizard
Bats Ice Golem Mini P.E.K.K.A Freeze Lumberjack
Bats Arrows Ice Golem Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Freeze
Arrows
Arrows
Arrows Ice Golem Freeze
Wizard Arrows
Arrows Wizard Bats Ice Golem Freeze
Arrows Wizard
Arrows Ice Golem Wizard Freeze
Arrows Wizard
Bats Mini P.E.K.K.A Lumberjack
Arrows Wizard
Arrows Wizard
Ice Golem
Arrows Freeze
Arrows Ice Golem
Arrows Wizard
Arrows Wizard
Arrows Freeze
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Ice Golem Wizard
Bats Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard
Arrows Freeze
Arrows Wizard
Bats Freeze
Arrows Wizard
Freeze
Arrows
Mini P.E.K.K.A Wizard Lumberjack
Arrows Ice Golem Wizard
Arrows
Bats Freeze
Bats
Freeze

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