My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Cannon Flying Machine Royal Hogs
Zap
Bats Cannon Firecracker Flying Machine Royal Hogs
Barbarian Barrel
Knight Cannon Firecracker Royal Hogs
The Log
Cannon Firecracker Royal Hogs
Earthquake
Cannon Firecracker Royal Hogs
Arrows
Bats Firecracker Flying Machine Royal Hogs
Royal Delivery
Bats Knight Firecracker Flying Machine Royal Hogs
Fireball
Cannon Firecracker Flying Machine Royal Hogs
Poison
Bats Cannon Firecracker Flying Machine Royal Hogs
Lightning
Knight Cannon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Cannon Firecracker Flying Machine Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Flying Machine Royal Hogs
Arrows
Royal Hogs Knight
Knight
Bats Firecracker Arrows Flying Machine Royal Hogs The Log
Cannon
Firecracker
Knight Bats Flying Machine Royal Hogs
Flying Machine
Bats Knight Firecracker Royal Hogs
Royal Hogs
Arrows Bats Knight Firecracker Flying Machine The Log
The Log
Knight Royal Hogs

Defense Synergies 5 11

Bats
Knight Cannon Firecracker The Log
Arrows
Knight Cannon
Knight
Bats Cannon Firecracker Arrows Flying Machine The Log
Cannon
Knight The Log Bats Arrows Firecracker Flying Machine
Firecracker
Knight The Log Bats Cannon Flying Machine
Flying Machine
Knight Cannon Firecracker The Log
Royal Hogs
The Log
Cannon Firecracker Bats Knight Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Flying Machine The Log
Bats Knight Cannon Firecracker Flying Machine The Log
Cannon Bats Knight
Cannon Bats Knight Firecracker
Arrows Firecracker The Log
Arrows The Log Bats Cannon Firecracker Flying Machine
Bats Arrows Cannon Firecracker Flying Machine
Arrows Cannon Flying Machine The Log
Cannon
Knight Cannon Firecracker
Bats Arrows Knight Cannon Firecracker Flying Machine The Log
Arrows Bats Firecracker Flying Machine
Cannon Bats Knight Flying Machine The Log
Bats Arrows Cannon Firecracker The Log
Knight Cannon
Cannon The Log
Bats Arrows Knight Cannon Firecracker
Arrows Cannon Bats Knight Firecracker Flying Machine The Log
Arrows The Log Bats Knight Cannon Firecracker Flying Machine
Cannon
Bats Arrows Knight Cannon Firecracker Flying Machine The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker Flying Machine The Log
Bats Knight The Log
Bats Knight The Log
Knight Cannon
Arrows Firecracker Bats Flying Machine
Bats Knight Flying Machine
Knight
Bats Knight Firecracker Flying Machine The Log
Cannon
Bats Knight Flying Machine
Arrows The Log
Knight Cannon
Cannon Firecracker Flying Machine
Bats Knight Firecracker Flying Machine The Log
Bats Arrows Cannon Firecracker Flying Machine The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Flying Machine The Log
Arrows Knight Firecracker Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker Bats Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows The Log Firecracker Flying Machine
Arrows The Log Firecracker Flying Machine
Bats
Firecracker Arrows Knight Flying Machine The Log
Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker The Log
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows
Bats
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
The Log
Arrows
The Log
Arrows Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Flying Machine
Arrows Flying Machine The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Flying Machine
Bats Firecracker Flying Machine
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats Flying Machine
Arrows Firecracker Flying Machine
Arrows The Log
Knight Firecracker Flying Machine
Arrows The Log Firecracker Flying Machine
Arrows
Firecracker Flying Machine
Bats Firecracker Flying Machine The Log
Firecracker Bats Flying Machine
Firecracker Flying Machine The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: