My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Firecracker Goblin Barrel Witch
Barbarian Barrel
Knight Firecracker Goblin Barrel Witch Ice Wizard
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Knight Firecracker Goblin Barrel Witch Ice Wizard
Fireball
Firecracker Goblin Barrel Witch Ice Wizard
Poison
Bats Firecracker Witch Ice Wizard
Lightning
Knight Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Goblin Barrel Ice Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Firecracker Goblin Barrel
Arrows
Giant Knight Goblin Barrel
Knight
Bats Firecracker Goblin Barrel Arrows Witch Ice Wizard
Firecracker
Knight Bats Giant Goblin Barrel
Giant
Bats Arrows Goblin Barrel Firecracker Witch Ice Wizard
Goblin Barrel
Knight Giant Bats Arrows Firecracker Ice Wizard
Witch
Knight Giant
Ice Wizard
Knight Giant Goblin Barrel

Defense Synergies 3 7

Bats
Knight Firecracker Ice Wizard
Arrows
Knight Ice Wizard
Knight
Bats Firecracker Ice Wizard Arrows Witch
Firecracker
Knight Bats Ice Wizard
Giant
Goblin Barrel
Witch
Knight Ice Wizard
Ice Wizard
Knight Bats Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bats Knight Firecracker Witch Ice Wizard
Witch Bats Knight Ice Wizard
Witch Bats Knight Firecracker Ice Wizard
Arrows Firecracker
Arrows Bats Firecracker Ice Wizard
Bats Arrows Firecracker Witch Ice Wizard
Arrows
Witch Ice Wizard
Knight Firecracker Ice Wizard
Bats Witch Ice Wizard Arrows Knight Firecracker
Arrows Bats Firecracker Witch Ice Wizard
Bats Knight Witch Ice Wizard
Bats Arrows Firecracker Witch
Knight
Bats Arrows Knight Firecracker Witch
Arrows Bats Knight Firecracker Witch Ice Wizard
Arrows Witch Bats Knight Firecracker Ice Wizard
Bats Arrows Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight Firecracker
Bats Knight Witch
Bats Knight
Knight Witch
Arrows Firecracker Bats Witch Ice Wizard
Bats Knight Witch Ice Wizard
Knight
Bats Knight Firecracker Witch
Witch
Bats Knight Witch
Arrows
Knight Witch
Firecracker Witch
Witch Bats Knight Firecracker
Bats Arrows Firecracker Witch Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Ice Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats Witch Ice Wizard
Arrows Firecracker Witch
Arrows Firecracker Ice Wizard
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Witch Ice Wizard
Witch
Arrows Firecracker Witch Ice Wizard
Arrows Witch
Arrows Firecracker
Bats Arrows Firecracker Witch Ice Wizard
Bats Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch Ice Wizard
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch
Firecracker

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