My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army
Giant Snowball
Bats Musketeer Wall Breakers Skeleton Army
Zap
Bats Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Knight Firecracker Musketeer Wall Breakers Skeleton Army
The Log
Firecracker Musketeer Wall Breakers Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Wall Breakers Skeleton Army
Royal Delivery
Bats Knight Firecracker Musketeer Wall Breakers Skeleton Army
Fireball
Firecracker Musketeer Wall Breakers Skeleton Army
Poison
Bats Firecracker Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Firecracker Skeleton Army Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Wall Breakers
Arrows
Knight Wall Breakers Mega Knight
Knight
Bats Firecracker Musketeer Wall Breakers Arrows
Firecracker
Knight Bats Wall Breakers Mega Knight
Musketeer
Knight Mega Knight
Wall Breakers
Knight Bats Arrows Firecracker Mega Knight
Skeleton Army
Mega Knight
Bats Arrows Firecracker Musketeer Wall Breakers

Defense Synergies 4 10

Bats
Knight Firecracker Musketeer Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Firecracker Musketeer Arrows Skeleton Army
Firecracker
Knight Bats Musketeer Skeleton Army Mega Knight
Musketeer
Knight Bats Firecracker Skeleton Army Mega Knight
Wall Breakers
Skeleton Army
Knight Firecracker Musketeer
Mega Knight
Arrows Bats Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer
Skeleton Army Bats Knight Firecracker Musketeer Mega Knight
Skeleton Army Mega Knight Bats Knight Musketeer
Skeleton Army Bats Knight Firecracker Musketeer Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Bats Firecracker Musketeer Mega Knight
Bats Musketeer Arrows Firecracker
Arrows Musketeer Mega Knight
Musketeer Skeleton Army
Knight Skeleton Army Firecracker Musketeer Mega Knight
Bats Skeleton Army Arrows Knight Firecracker Musketeer Mega Knight
Arrows Musketeer Bats Firecracker
Skeleton Army Mega Knight Bats Knight Musketeer
Skeleton Army Mega Knight Bats Arrows Firecracker
Skeleton Army Knight Mega Knight
Skeleton Army Mega Knight
Mega Knight Bats Arrows Knight Firecracker Musketeer Skeleton Army
Arrows Mega Knight Bats Knight Firecracker Musketeer Skeleton Army
Arrows Bats Knight Firecracker Musketeer Mega Knight
Musketeer
Skeleton Army Mega Knight Bats Arrows Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Arrows Knight Firecracker Musketeer Mega Knight
Skeleton Army Mega Knight Bats Knight Musketeer
Skeleton Army Mega Knight Bats Knight Musketeer
Knight Musketeer Skeleton Army Mega Knight
Arrows Firecracker Bats Musketeer
Skeleton Army Bats Knight Musketeer
Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Firecracker Skeleton Army
Musketeer Skeleton Army
Mega Knight Bats Knight Musketeer
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight
Firecracker Musketeer Skeleton Army Mega Knight
Skeleton Army Bats Knight Firecracker Musketeer
Bats Arrows Mega Knight Firecracker Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Knight Firecracker Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Musketeer
Firecracker Arrows Knight Musketeer
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Bats
Arrows Firecracker Musketeer Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Musketeer Skeleton Army
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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