My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Valkyrie Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Valkyrie Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker P.E.K.K.A
Arrows
P.E.K.K.A Knight Lightning
Knight
Bats Firecracker Arrows Electro Wizard
Firecracker
Knight Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Firecracker P.E.K.K.A Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Bats Firecracker Valkyrie
Electro Wizard
P.E.K.K.A Knight Valkyrie

Defense Synergies 4 13

Bats
Knight Firecracker Valkyrie P.E.K.K.A Electro Wizard
Arrows
Knight Valkyrie Lightning P.E.K.K.A
Knight
Bats Firecracker Electro Wizard Arrows
Firecracker
Knight Valkyrie Bats P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Bats Arrows P.E.K.K.A Electro Wizard
Lightning
Arrows
P.E.K.K.A
Bats Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard
Knight Bats Firecracker Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Valkyrie Electro Wizard
P.E.K.K.A Bats Knight Firecracker Valkyrie Electro Wizard
P.E.K.K.A Bats Knight Valkyrie Lightning Electro Wizard
P.E.K.K.A Bats Knight Firecracker Valkyrie Electro Wizard
Lightning Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bats Firecracker Valkyrie Electro Wizard
Bats Lightning Electro Wizard Arrows Firecracker
Lightning Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Firecracker Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Arrows Knight Firecracker
Arrows Bats Firecracker Electro Wizard
P.E.K.K.A Bats Knight Valkyrie Lightning Electro Wizard
Valkyrie Bats Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Bats Arrows Knight Firecracker Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Bats Knight Firecracker Electro Wizard
Arrows Valkyrie Bats Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Bats Arrows Knight Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker Valkyrie Lightning
P.E.K.K.A Bats Knight Valkyrie Lightning Electro Wizard
Valkyrie Lightning P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight Valkyrie
Arrows Firecracker Bats Electro Wizard
P.E.K.K.A Bats Knight Valkyrie Lightning Electro Wizard
P.E.K.K.A Knight Valkyrie
Lightning P.E.K.K.A Electro Wizard Bats Knight Firecracker Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Knight Valkyrie
Lightning P.E.K.K.A Arrows Valkyrie Electro Wizard
Lightning P.E.K.K.A Knight Valkyrie
Firecracker Valkyrie
Electro Wizard Bats Knight Firecracker Valkyrie Lightning P.E.K.K.A
Bats Arrows Valkyrie Firecracker P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Lightning Arrows
Lightning Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Bats Electro Wizard
Firecracker Lightning Arrows Knight Valkyrie Electro Wizard
Lightning Arrows Firecracker
Lightning Knight Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Bats Lightning
Lightning Arrows Firecracker Electro Wizard
Lightning Arrows Firecracker Valkyrie
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Lightning Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker
Lightning Bats Arrows Firecracker Electro Wizard
Lightning Electro Wizard Bats Firecracker
Lightning
Lightning Arrows
Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Electro Wizard Bats
Lightning Arrows Firecracker Electro Wizard
Arrows
Lightning Knight Firecracker Valkyrie Electro Wizard
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Bats Firecracker Lightning Electro Wizard
Firecracker Bats Lightning Electro Wizard
Lightning Firecracker Electro Wizard
P.E.K.K.A
Lightning Firecracker

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