My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Wizard Lumberjack
The Log
Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Wizard P.E.K.K.A Lumberjack
Fireball
Goblin Gang Firecracker Wizard Lumberjack
Poison
Bats Goblin Gang Firecracker Wizard
Lightning
Knight Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Firecracker Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Knight Lumberjack
Knight
Bats Goblin Gang Firecracker Arrows Wizard Lumberjack
Goblin Gang
Knight Firecracker P.E.K.K.A
Firecracker
Knight Bats Goblin Gang P.E.K.K.A Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Wizard Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Wizard P.E.K.K.A

Defense Synergies 3 15

Bats
Knight Firecracker P.E.K.K.A Lumberjack
Arrows
Knight P.E.K.K.A Lumberjack
Knight
Bats Goblin Gang Firecracker Arrows Wizard Lumberjack
Goblin Gang
Knight Firecracker P.E.K.K.A Lumberjack
Firecracker
Knight Bats Goblin Gang P.E.K.K.A Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Wizard
Lumberjack
Bats Arrows Knight Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
P.E.K.K.A Lumberjack Bats Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Lumberjack Bats Knight
P.E.K.K.A Lumberjack Bats Knight Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Goblin Gang Bats Firecracker Lumberjack
Bats Arrows Goblin Gang Firecracker Wizard
Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Lumberjack
Knight Goblin Gang Firecracker Lumberjack
Bats Goblin Gang Arrows Knight Firecracker Wizard Lumberjack
Arrows Bats Goblin Gang Firecracker Wizard
P.E.K.K.A Lumberjack Bats Knight Goblin Gang Wizard
Wizard Bats Arrows Goblin Gang Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Knight Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack
Wizard Bats Arrows Knight Goblin Gang Firecracker P.E.K.K.A Lumberjack
Arrows Bats Knight Goblin Gang Firecracker Wizard Lumberjack
Arrows Wizard Bats Knight Firecracker Lumberjack
P.E.K.K.A Lumberjack
Goblin Gang Wizard Bats Arrows Knight Firecracker P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Wizard Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Knight
Goblin Gang P.E.K.K.A Lumberjack Bats Knight
P.E.K.K.A Knight Goblin Gang Lumberjack
Arrows Firecracker Wizard Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Knight Lumberjack
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Bats Knight Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Knight Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Wizard Lumberjack
Wizard Firecracker
Goblin Gang Bats Knight Firecracker P.E.K.K.A Lumberjack
Bats Arrows Firecracker Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats Goblin Gang Lumberjack
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Bats Goblin Gang
Arrows Firecracker Wizard
Arrows
Knight Goblin Gang Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker Wizard

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