My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel Witch
Zap
Bats Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Witch
The Log
Goblin Gang Hog Rider Goblin Barrel Witch
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Gang Goblin Barrel Witch
Royal Delivery
Bats Knight Goblin Gang Hog Rider Goblin Barrel Witch
Fireball
Goblin Gang Hog Rider Goblin Barrel Witch
Poison
Bats Goblin Gang Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Goblin Gang Goblin Barrel Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Goblin Barrel
Arrows
Hog Rider Knight Goblin Barrel
Knight
Bats Goblin Gang Hog Rider Goblin Barrel Arrows Witch The Log
Goblin Gang
Knight Hog Rider Goblin Barrel
Hog Rider
Bats Arrows Knight Goblin Gang The Log Goblin Barrel Witch
Goblin Barrel
Knight Goblin Gang Bats Arrows Hog Rider
Witch
Knight Hog Rider
The Log
Hog Rider Knight

Defense Synergies 2 6

Bats
Knight The Log
Arrows
Knight
Knight
Bats Goblin Gang Arrows Witch The Log
Goblin Gang
Knight The Log
Hog Rider
Goblin Barrel
Witch
Knight The Log
The Log
Bats Knight Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Bats Knight Goblin Gang Witch The Log
Goblin Gang Witch Bats Knight
Witch Bats Knight Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Bats
Bats Arrows Goblin Gang Witch
Arrows The Log
Witch Goblin Gang
Knight Goblin Gang
Bats Goblin Gang Witch Arrows Knight The Log
Arrows Bats Goblin Gang Witch
Bats Knight Goblin Gang Witch The Log
Bats Arrows Goblin Gang Witch The Log
Knight Goblin Gang
Goblin Gang The Log
Bats Arrows Knight Goblin Gang Witch
Arrows Bats Knight Goblin Gang Witch The Log
Arrows Witch The Log Bats Knight
Goblin Gang Bats Arrows Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch
Arrows Knight Goblin Gang The Log
Goblin Gang Bats Knight Witch The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang Witch
Arrows Bats Goblin Gang Witch
Goblin Gang Bats Knight Witch
Knight
Bats Knight Witch The Log
Witch Goblin Gang
Bats Knight Witch
Arrows The Log
Knight Goblin Gang Witch
Witch
Goblin Gang Witch Bats Knight The Log
Bats Arrows Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Bats Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Bats Arrows Witch
Bats Witch
Arrows The Log
Arrows
Arrows The Log
Bats Goblin Gang Witch
Arrows Witch
Arrows The Log
Knight Goblin Gang
Arrows The Log
Arrows
Bats Goblin Gang Witch The Log
Bats Witch
Witch The Log

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