My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Cannon Cart Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Royal Recruits Wall Breakers Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Wall Breakers Cannon Cart
Giant Snowball
Bats Royal Recruits Wall Breakers Little Prince
Zap
Bats Mortar Wall Breakers Cannon Cart Little Prince
Barbarian Barrel
Knight Mortar Royal Recruits Wall Breakers Cannon Cart Little Prince
The Log
Royal Recruits Wall Breakers Cannon Cart Little Prince
Earthquake
Mortar
Arrows
Bats Royal Recruits Wall Breakers Little Prince
Royal Delivery
Bats Knight Royal Recruits Wall Breakers Cannon Cart Little Prince
Fireball
Mortar Wall Breakers Cannon Cart Little Prince
Poison
Bats Mortar Royal Recruits Little Prince
Lightning
Knight Mortar Cannon Cart Little Prince
Rocket
Mortar Cannon Cart Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Little Prince Mortar Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mortar Royal Recruits Wall Breakers Cannon Cart
Arrows
Knight Mortar Wall Breakers Cannon Cart
Knight
Bats Mortar Wall Breakers Arrows Cannon Cart Little Prince
Mortar
Knight Bats Arrows
Royal Recruits
Bats Wall Breakers Cannon Cart
Wall Breakers
Knight Bats Arrows Royal Recruits
Cannon Cart
Bats Arrows Knight Royal Recruits
Little Prince
Knight

Defense Synergies 2 10

Bats
Knight Mortar Royal Recruits Cannon Cart
Arrows
Knight Mortar Cannon Cart Little Prince
Knight
Bats Little Prince Arrows Mortar Cannon Cart
Mortar
Bats Arrows Knight
Royal Recruits
Bats
Wall Breakers
Cannon Cart
Bats Arrows Knight Little Prince
Little Prince
Knight Arrows Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar Royal Recruits
Bats Knight Mortar Royal Recruits Cannon Cart
Mortar Bats Knight Royal Recruits Cannon Cart
Royal Recruits Bats Knight Mortar Cannon Cart
Arrows Royal Recruits
Arrows Bats Cannon Cart
Bats Arrows Mortar Little Prince
Arrows Royal Recruits Cannon Cart
Mortar Royal Recruits
Knight Royal Recruits Cannon Cart Little Prince
Bats Arrows Knight Royal Recruits Cannon Cart
Arrows Bats
Mortar Royal Recruits Bats Knight Cannon Cart
Bats Arrows Mortar Royal Recruits Cannon Cart
Royal Recruits Knight Mortar Cannon Cart
Mortar Royal Recruits
Bats Arrows Knight Mortar Royal Recruits Cannon Cart
Arrows Mortar Bats Knight Royal Recruits Cannon Cart Little Prince
Arrows Mortar Bats Knight Royal Recruits Cannon Cart Little Prince
Mortar Royal Recruits Cannon Cart
Royal Recruits Bats Arrows Knight Cannon Cart Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Cannon Cart
Arrows Knight Mortar Cannon Cart
Royal Recruits Bats Knight Cannon Cart
Royal Recruits Bats Knight Cannon Cart
Royal Recruits Knight Cannon Cart
Arrows Bats
Royal Recruits Bats Knight Cannon Cart
Knight Royal Recruits Cannon Cart
Royal Recruits Bats Knight Mortar Cannon Cart
Royal Recruits
Bats Knight Royal Recruits Cannon Cart
Royal Recruits Arrows
Royal Recruits Cannon Cart Knight
Royal Recruits Cannon Cart
Royal Recruits Bats Knight Mortar Cannon Cart Little Prince
Bats Arrows Royal Recruits Cannon Cart
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Royal Recruits
Arrows Mortar
Arrows Cannon Cart
Cannon Cart Arrows Knight Royal Recruits
Arrows Mortar
Arrows Bats
Arrows Mortar
Arrows
Arrows Mortar
Bats
Arrows Knight Mortar Royal Recruits Cannon Cart
Arrows
Knight Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Royal Recruits Cannon Cart
Arrows Mortar
Bats
Arrows Mortar
Arrows Mortar Little Prince
Arrows
Arrows Mortar Royal Recruits Cannon Cart
Arrows Mortar Little Prince
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Arrows Little Prince
Bats
Arrows Mortar
Arrows
Arrows
Bats Royal Recruits Cannon Cart
Arrows
Arrows
Knight Cannon Cart
Arrows Mortar
Arrows
Royal Recruits Cannon Cart
Bats Royal Recruits
Bats
Mortar Royal Recruits Cannon Cart Little Prince
Cannon Cart
Mortar

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