My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Royal Giant Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Skeleton Army
The Log
Royal Giant Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Goblin Barrel Skeleton Army
Fireball
Inferno Tower Goblin Barrel Skeleton Army
Poison
Bats Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Goblin Barrel Skeleton Army Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Goblin Barrel
Arrows
Royal Giant Knight Goblin Barrel
Knight
Bats Goblin Barrel Arrows The Log
Royal Giant
Bats Arrows Goblin Barrel The Log
Inferno Tower
Goblin Barrel
Knight Royal Giant Bats Arrows Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Knight Royal Giant

Defense Synergies 4 7

Bats
Knight Inferno Tower The Log
Arrows
Knight Inferno Tower
Knight
Bats Inferno Tower Arrows Skeleton Army The Log
Royal Giant
Inferno Tower
Knight Skeleton Army The Log Bats Arrows
Goblin Barrel
Skeleton Army
Inferno Tower Knight The Log
The Log
Inferno Tower Bats Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Skeleton Army Bats Knight The Log
Inferno Tower Skeleton Army Bats Knight
Inferno Tower Skeleton Army Bats Knight
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Bats
Bats Inferno Tower Arrows
Arrows Inferno Tower The Log
Inferno Tower Skeleton Army
Knight Skeleton Army Inferno Tower
Bats Skeleton Army Arrows Knight The Log
Arrows Inferno Tower Bats
Inferno Tower Skeleton Army Bats Knight The Log
Skeleton Army Bats Arrows The Log
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army The Log
Bats Arrows Knight Inferno Tower Skeleton Army
Arrows Bats Knight Skeleton Army The Log
Arrows The Log Bats Knight
Inferno Tower
Skeleton Army Bats Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower
Arrows Knight The Log
Skeleton Army Bats Knight Inferno Tower The Log
Skeleton Army Bats Knight Inferno Tower The Log
Inferno Tower Knight Skeleton Army
Arrows Bats
Skeleton Army Bats Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Bats Knight Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Knight Inferno Tower
Skeleton Army Arrows The Log
Skeleton Army Knight Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Bats Knight The Log
Bats Arrows Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats
Arrows The Log
Arrows
Arrows The Log
Bats Skeleton Army
Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
Bats The Log
Bats
The Log

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