My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Valkyrie Goblin Giant P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Goblin Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Goblin Giant
Barbarian Barrel
Knight Tesla Valkyrie Magic Archer
The Log
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie P.E.K.K.A Magic Archer
Fireball
Tesla Magic Archer
Poison
Bats Magic Archer
Lightning
Knight Tesla Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tesla Valkyrie Magic Archer Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Giant
Knight
Bats Arrows Magic Archer
Tesla
Valkyrie
Bats P.E.K.K.A Magic Archer
Goblin Giant
Bats Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer Bats Valkyrie
Magic Archer
P.E.K.K.A Knight Valkyrie Goblin Giant

Defense Synergies 3 13

Bats
Knight Tesla Valkyrie Goblin Giant P.E.K.K.A
Arrows
Knight Tesla Valkyrie P.E.K.K.A
Knight
Bats Tesla Magic Archer Arrows
Tesla
Knight Bats Arrows Valkyrie Magic Archer
Valkyrie
Bats Arrows Tesla P.E.K.K.A Magic Archer
Goblin Giant
Bats Magic Archer
P.E.K.K.A
Bats Arrows Valkyrie
Magic Archer
Knight Tesla Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Goblin Giant Magic Archer
P.E.K.K.A Bats Knight Tesla Valkyrie
Tesla P.E.K.K.A Bats Knight Valkyrie
Tesla P.E.K.K.A Bats Knight Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Bats Tesla Valkyrie Magic Archer
Bats Tesla Arrows Magic Archer
Arrows Tesla Valkyrie Goblin Giant P.E.K.K.A Magic Archer
Tesla P.E.K.K.A
Knight Tesla Valkyrie
Bats Valkyrie Arrows Knight Tesla Goblin Giant Magic Archer
Arrows Tesla Bats Magic Archer
Tesla P.E.K.K.A Bats Knight Valkyrie
Valkyrie Bats Arrows Tesla P.E.K.K.A Magic Archer
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A
Tesla Bats Arrows Knight Valkyrie P.E.K.K.A
Arrows Tesla Valkyrie Bats Knight Magic Archer
Arrows Valkyrie Bats Knight Tesla Magic Archer
P.E.K.K.A Tesla
Valkyrie Bats Arrows Knight Tesla Goblin Giant P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla P.E.K.K.A
Arrows Knight Tesla Valkyrie Magic Archer
P.E.K.K.A Bats Knight Valkyrie Goblin Giant
Valkyrie P.E.K.K.A Bats Knight Tesla Goblin Giant
P.E.K.K.A Knight Tesla Valkyrie Goblin Giant
Arrows Bats Tesla Goblin Giant Magic Archer
P.E.K.K.A Bats Knight Tesla Valkyrie Goblin Giant
P.E.K.K.A Knight Tesla Valkyrie Goblin Giant
P.E.K.K.A Bats Knight Valkyrie Magic Archer
P.E.K.K.A Tesla Goblin Giant
P.E.K.K.A Bats Knight Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie Goblin Giant
P.E.K.K.A Knight Tesla Valkyrie Goblin Giant
Tesla Valkyrie Magic Archer
Tesla Bats Knight Valkyrie Goblin Giant P.E.K.K.A Magic Archer
Bats Arrows Valkyrie Tesla P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Valkyrie
Arrows Magic Archer
Arrows Goblin Giant Magic Archer
Arrows Knight Valkyrie
Arrows Valkyrie Magic Archer
Arrows Bats Goblin Giant Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats
Arrows Knight Valkyrie Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Bats
Arrows Magic Archer
Arrows Valkyrie Magic Archer
Magic Archer
Arrows
Arrows
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Arrows Magic Archer
Bats
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Bats Magic Archer
Arrows Magic Archer
Arrows
Knight Valkyrie Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Bats Magic Archer
Bats Magic Archer
Goblin Giant Magic Archer
P.E.K.K.A

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