My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Princess
Zap
Bats Princess
Barbarian Barrel
Wizard Giant Skeleton Princess
The Log
Mini P.E.K.K.A Giant Skeleton Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Mini P.E.K.K.A Wizard Giant Skeleton Princess
Fireball
Wizard Princess
Poison
Bats Wizard Princess
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Giant Skeleton Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Princess Mini P.E.K.K.A Wizard Giant Skeleton Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Princess Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Giant Skeleton Lightning
Mini P.E.K.K.A
Bats Arrows Wizard Giant Skeleton Lightning Electro Giant Princess
Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Arrows Mini P.E.K.K.A Wizard Lightning Princess
Lightning
Electro Giant Arrows Mini P.E.K.K.A Giant Skeleton
Electro Giant
Lightning Mini P.E.K.K.A
Princess
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Giant Skeleton
Arrows
Mini P.E.K.K.A Giant Skeleton Lightning
Mini P.E.K.K.A
Bats Arrows Wizard Electro Giant Princess
Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Arrows Wizard Princess
Lightning
Arrows
Electro Giant
Mini P.E.K.K.A
Princess
Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Giant Skeleton Lightning
Mini P.E.K.K.A Bats
Lightning Arrows Mini P.E.K.K.A Giant Skeleton Princess
Arrows Bats
Bats Lightning Arrows Wizard Princess
Lightning Arrows Giant Skeleton Electro Giant
Mini P.E.K.K.A Princess
Mini P.E.K.K.A Giant Skeleton
Bats Arrows Wizard Giant Skeleton Electro Giant Princess
Arrows Bats Wizard Princess
Mini P.E.K.K.A Bats Wizard Giant Skeleton Lightning
Wizard Bats Arrows Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Lightning Electro Giant
Wizard Bats Arrows Mini P.E.K.K.A
Arrows Bats Wizard
Arrows Wizard Bats Giant Skeleton Princess
Mini P.E.K.K.A
Wizard Bats Arrows Mini P.E.K.K.A Giant Skeleton Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton Electro Giant
Arrows Mini P.E.K.K.A Wizard Lightning
Giant Skeleton Bats Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Giant Skeleton Lightning Bats
Giant Skeleton Mini P.E.K.K.A
Arrows Wizard Electro Giant Bats Princess
Mini P.E.K.K.A Bats Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Lightning Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A Giant Skeleton
Lightning Arrows Giant Skeleton Electro Giant
Mini P.E.K.K.A Giant Skeleton Lightning Wizard
Wizard Electro Giant Princess
Electro Giant Bats Mini P.E.K.K.A Giant Skeleton Lightning
Bats Arrows Mini P.E.K.K.A Wizard Giant Skeleton Electro Giant Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows Giant Skeleton
Arrows Princess
Lightning Arrows Giant Skeleton
Lightning Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard Electro Giant Bats Princess
Arrows Wizard Princess
Arrows Wizard Lightning Princess
Arrows Wizard Lightning
Lightning Bats Mini P.E.K.K.A
Lightning Arrows Wizard Princess
Lightning Arrows Wizard Princess
Lightning Princess
Lightning Arrows Princess
Lightning Princess Arrows
Lightning Arrows Wizard Princess
Lightning Arrows Wizard Princess
Lightning Arrows
Bats Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard Princess
Lightning Arrows Wizard Electro Giant Princess
Lightning Giant Skeleton
Lightning Arrows Wizard Princess
Lightning
Lightning Arrows
Arrows Electro Giant Wizard Princess
Arrows Wizard Lightning Princess
Lightning Arrows Wizard Princess
Lightning Arrows
Lightning Bats Arrows Wizard Electro Giant Princess
Lightning Bats Wizard Electro Giant
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard
Lightning Arrows Princess
Giant Skeleton
Arrows Wizard Lightning Princess
Lightning Bats Princess
Lightning Arrows Wizard Princess
Arrows
Lightning Mini P.E.K.K.A Wizard Princess
Arrows Wizard Lightning Princess
Lightning Arrows Giant Skeleton Electro Giant
Electro Giant Bats Giant Skeleton Lightning Princess
Bats Lightning Princess
Lightning Giant Skeleton Electro Giant Princess
Lightning Wizard

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