My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Electro Wizard Mother Witch
Fireball
Wizard Electro Wizard Mother Witch
Poison
Bats Wizard Electro Wizard Mother Witch
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Tornado Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Mini P.E.K.K.A Electro Wizard Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tornado Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Mother Witch Mega Knight
Mini P.E.K.K.A
Bats Arrows Wizard Tornado Electro Wizard Mega Knight
Wizard
Tornado Mini P.E.K.K.A Mega Knight
Tornado
Wizard Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mother Witch
Arrows Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Wizard Tornado Electro Wizard Mother Witch

Defense Synergies 3 16

Bats
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Tornado Mother Witch
Mini P.E.K.K.A
Electro Wizard Bats Arrows Wizard Tornado Mother Witch
Wizard
Tornado Mini P.E.K.K.A Electro Wizard Mega Knight
Tornado
Wizard Arrows Mini P.E.K.K.A Electro Wizard Mother Witch Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Wizard Tornado Mega Knight
Mother Witch
Arrows Mini P.E.K.K.A Tornado Mega Knight
Mega Knight
Arrows Bats Wizard Tornado Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Tornado Mega Knight
Arrows Tornado Bats Electro Wizard Mother Witch Mega Knight
Bats Tornado Electro Wizard Arrows Wizard
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Electro Wizard Mother Witch Arrows Wizard Tornado Mega Knight
Arrows Bats Wizard Tornado Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Wizard Electro Wizard
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Tornado Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Tornado Electro Wizard
Arrows Mega Knight Bats Wizard Tornado Electro Wizard
Arrows Wizard Tornado Bats Electro Wizard Mother Witch Mega Knight
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Tornado Electro Wizard
Mini P.E.K.K.A Mega Knight
Arrows Wizard Mother Witch Bats Tornado Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Bats Mini P.E.K.K.A Tornado
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Arrows Tornado Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Bats Mini P.E.K.K.A Tornado
Bats Arrows Mega Knight Mini P.E.K.K.A Wizard Electro Wizard Mother Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Electro Wizard
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Mother Witch Bats Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Bats Mini P.E.K.K.A Tornado Electro Wizard
Arrows Wizard Tornado Electro Wizard
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Tornado
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Wizard Tornado Mother Witch Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Mother Witch Wizard Mega Knight
Arrows Wizard Tornado Electro Wizard
Arrows Wizard Tornado Mega Knight
Arrows Tornado
Bats Arrows Wizard Tornado Electro Wizard Mother Witch
Electro Wizard Bats Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Bats
Arrows Wizard Tornado Electro Wizard
Arrows
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows Tornado
Mega Knight
Bats Tornado Electro Wizard
Bats Tornado Electro Wizard
Tornado Electro Wizard Mega Knight
Wizard Mega Knight

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