My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Giant Skeleton P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Miner Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Executioner Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Executioner Giant Skeleton P.E.K.K.A Miner Inferno Dragon
Fireball
Executioner Inferno Dragon
Poison
Bats Executioner
Lightning
Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner Giant Skeleton P.E.K.K.A Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Miner Inferno Dragon Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner P.E.K.K.A Inferno Dragon
Arrows
Mirror P.E.K.K.A Giant Skeleton Miner
Mirror
Arrows Miner Giant Skeleton
Executioner
P.E.K.K.A Miner
Giant Skeleton
Bats Arrows Mirror Miner
P.E.K.K.A
Arrows Bats Executioner
Miner
Bats Mirror Arrows Executioner Giant Skeleton Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 1 8

Bats
Giant Skeleton P.E.K.K.A Inferno Dragon
Arrows
Mirror Giant Skeleton P.E.K.K.A
Mirror
Arrows Executioner Inferno Dragon
Executioner
Mirror Giant Skeleton
Giant Skeleton
Bats Arrows Executioner
P.E.K.K.A
Bats Arrows
Miner
Inferno Dragon
Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
P.E.K.K.A Inferno Dragon Bats Executioner
P.E.K.K.A Bats Executioner Giant Skeleton Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
Arrows Giant Skeleton P.E.K.K.A
Arrows Bats Executioner
Bats Inferno Dragon Arrows Executioner
Arrows Giant Skeleton P.E.K.K.A
P.E.K.K.A Inferno Dragon
Giant Skeleton Miner
Bats Executioner Arrows Giant Skeleton
Arrows Executioner Inferno Dragon Bats
P.E.K.K.A Bats Giant Skeleton
Executioner Bats Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats Arrows Executioner P.E.K.K.A
Arrows Bats Executioner
Arrows Executioner Bats Giant Skeleton Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats Arrows Executioner Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton P.E.K.K.A
Arrows Executioner Miner Inferno Dragon
Giant Skeleton P.E.K.K.A Bats
Giant Skeleton P.E.K.K.A Bats
Giant Skeleton P.E.K.K.A Executioner Inferno Dragon
Arrows Executioner Bats
P.E.K.K.A Bats Giant Skeleton
Giant Skeleton P.E.K.K.A Inferno Dragon
Giant Skeleton P.E.K.K.A Bats Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Giant Skeleton
P.E.K.K.A Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Executioner
Executioner
Bats Executioner Giant Skeleton P.E.K.K.A Inferno Dragon
Bats Arrows Executioner Giant Skeleton P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Executioner Miner
Arrows Giant Skeleton Miner
Arrows Giant Skeleton
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows Miner
Bats
Miner Arrows
Arrows Executioner
Executioner Miner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats
Arrows Executioner
Arrows Miner
Giant Skeleton
Arrows
Arrows
Arrows Executioner
Inferno Dragon
Arrows Miner Executioner
Arrows Miner
Miner Arrows
Bats Arrows Executioner
Bats
Arrows Miner
Arrows
P.E.K.K.A Giant Skeleton
Arrows
Bats
Arrows Executioner
Arrows
Miner Executioner
Arrows Executioner
Arrows Giant Skeleton
Executioner P.E.K.K.A
Bats Giant Skeleton
Bats Executioner
Executioner Giant Skeleton Miner

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