My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Royal Ghost Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Battle Ram Royal Ghost Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram P.E.K.K.A Royal Ghost Bandit Mother Witch
Fireball
Battle Ram Bandit Mother Witch
Poison
Bats Mother Witch
Lightning
Battle Ram Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Void Royal Ghost Bandit Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Void Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A Bandit
Arrows
Void P.E.K.K.A Battle Ram Bandit Mother Witch
Battle Ram
Bandit Bats Arrows P.E.K.K.A Royal Ghost Mother Witch
Void
Arrows
P.E.K.K.A
Arrows Bats Battle Ram Mother Witch
Royal Ghost
Battle Ram Bandit Mother Witch
Bandit
Battle Ram Bats Arrows Royal Ghost
Mother Witch
Arrows Battle Ram P.E.K.K.A Royal Ghost

Defense Synergies 0 7

Bats
P.E.K.K.A Bandit
Arrows
Void P.E.K.K.A Bandit Mother Witch
Battle Ram
Void
Arrows
P.E.K.K.A
Bats Arrows
Royal Ghost
Mother Witch
Bandit
Bats Arrows
Mother Witch
Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Void Bandit
P.E.K.K.A Bats Bandit
Arrows P.E.K.K.A
Arrows Bats Royal Ghost Bandit Mother Witch
Bats Arrows Void
Arrows Void P.E.K.K.A Bandit
P.E.K.K.A
Royal Ghost Bandit
Bats Mother Witch Arrows Royal Ghost Bandit
Arrows Bats
P.E.K.K.A Bats Bandit
Bats Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Bats Arrows P.E.K.K.A
Arrows Bats Royal Ghost Bandit
Arrows Bats Royal Ghost Bandit Mother Witch
P.E.K.K.A
Royal Ghost Bats Arrows P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Royal Ghost Bandit
Void Bandit Arrows Royal Ghost
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A Bandit
Arrows Mother Witch Bats
P.E.K.K.A Bats Void Bandit
P.E.K.K.A
Void P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Void
P.E.K.K.A Bandit
Bats P.E.K.K.A
Bats Arrows P.E.K.K.A Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Ghost Bandit
Arrows Void Royal Ghost Bandit
Arrows Void Bandit
Arrows Void
Arrows
Arrows Mother Witch Bats
Arrows
Arrows
Arrows Void Bandit
Bats Void
Void Arrows Bandit
Void Arrows
Void Bandit
Arrows Void Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Bats
Void Arrows Bandit
Arrows Mother Witch
Void
Arrows Void
Void
Arrows Void
Arrows Mother Witch
Arrows Void Royal Ghost Bandit
Void Arrows Bandit
Void Arrows Bandit
Bats Arrows Mother Witch
Bats Void
Void
Void Arrows Bandit
Void Arrows
P.E.K.K.A
Arrows
Bats Void Bandit
Arrows
Arrows
Void
Arrows
Void Arrows
P.E.K.K.A
Bats
Bats Void
Void Royal Ghost Bandit

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