My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Executioner Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Bats Skeleton Barrel Clone
Zap
Bats Skeleton Barrel Clone Sparky
Barbarian Barrel
Skeleton Barrel Clone Executioner Giant Skeleton Sparky
The Log
Skeleton Barrel Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Bats Skeleton Barrel Clone
Royal Delivery
Bats Skeleton Barrel Clone Executioner Giant Skeleton Sparky
Fireball
Skeleton Barrel Clone Executioner Sparky
Poison
Bats Skeleton Barrel Clone Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Executioner Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Barrel Clone Executioner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone Sparky
Arrows
Mirror Sparky Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Clone Arrows Mirror Giant Skeleton Sparky
Mirror
Arrows Skeleton Barrel Giant Skeleton Sparky
Clone
Skeleton Barrel Giant Skeleton Bats Sparky
Executioner
Giant Skeleton
Bats Clone Arrows Skeleton Barrel Mirror Sparky
Sparky
Arrows Bats Skeleton Barrel Mirror Clone Giant Skeleton

Defense Synergies 1 7

Bats
Giant Skeleton Sparky
Arrows
Mirror Giant Skeleton Sparky
Skeleton Barrel
Mirror
Arrows Executioner Sparky
Clone
Executioner
Mirror Giant Skeleton
Giant Skeleton
Bats Arrows Executioner
Sparky
Bats Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Executioner Sparky
Sparky Bats Executioner
Sparky Bats Executioner Giant Skeleton
Sparky Bats
Arrows Giant Skeleton Sparky
Arrows Bats Executioner
Bats Arrows Executioner
Arrows Skeleton Barrel Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky
Bats Executioner Arrows Giant Skeleton
Arrows Executioner Bats
Sparky Bats Giant Skeleton
Executioner Sparky Bats Arrows
Sparky
Sparky
Sparky Bats Arrows Executioner
Arrows Bats Executioner
Arrows Executioner Bats Giant Skeleton
Sparky
Bats Arrows Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Arrows Skeleton Barrel Executioner
Giant Skeleton Bats Sparky
Giant Skeleton Bats Sparky
Giant Skeleton Executioner Sparky
Arrows Executioner Bats Skeleton Barrel
Sparky Bats Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Bats Sparky
Sparky
Bats Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Executioner Sparky
Executioner Sparky
Sparky Bats Executioner Giant Skeleton
Bats Arrows Executioner Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton Sparky
Arrows Skeleton Barrel Executioner
Arrows Skeleton Barrel Giant Skeleton Sparky
Arrows Skeleton Barrel Giant Skeleton Sparky
Executioner Arrows Sparky
Arrows Executioner Bats Skeleton Barrel
Arrows Executioner Sparky
Arrows Skeleton Barrel Executioner
Arrows Skeleton Barrel
Bats Sparky
Arrows Skeleton Barrel Sparky
Arrows Executioner
Skeleton Barrel Executioner Sparky
Arrows Skeleton Barrel
Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Executioner Sparky
Arrows Skeleton Barrel Executioner Sparky
Arrows Sparky
Bats Sparky
Arrows Skeleton Barrel Executioner Sparky
Arrows Skeleton Barrel
Giant Skeleton Sparky
Arrows
Sparky
Arrows Skeleton Barrel
Arrows Executioner Sparky
Arrows Skeleton Barrel Executioner Sparky
Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Sparky
Bats Arrows Executioner Sparky
Bats Skeleton Barrel
Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Skeleton Barrel Bats
Arrows Executioner
Arrows
Executioner Sparky
Arrows Skeleton Barrel Executioner
Arrows Giant Skeleton Sparky
Executioner Sparky
Bats Giant Skeleton Sparky
Bats Executioner
Skeleton Barrel Executioner Giant Skeleton Sparky

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