My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Dart Goblin Skeleton Army
Zap
Bats Dart Goblin Skeleton Army
Barbarian Barrel
Tesla Dart Goblin Wizard Skeleton Army
The Log
Dart Goblin Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Wizard Skeleton Army
Fireball
Tesla Dart Goblin Wizard Skeleton Army
Poison
Bats Dart Goblin Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Skeleton Army Tesla Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight
Arrows
Lightning Mega Knight
Tesla
Dart Goblin
Mega Knight
Wizard
Mega Knight
Skeleton Army
Lightning
Arrows
Mega Knight
Bats Arrows Dart Goblin Wizard

Defense Synergies 1 12

Bats
Tesla Dart Goblin Mega Knight
Arrows
Mega Knight Tesla Lightning
Tesla
Bats Arrows Dart Goblin Wizard Skeleton Army
Dart Goblin
Bats Tesla Skeleton Army Mega Knight
Wizard
Tesla Skeleton Army Mega Knight
Skeleton Army
Tesla Dart Goblin Wizard
Lightning
Arrows
Mega Knight
Arrows Bats Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Dart Goblin Wizard
Skeleton Army Bats Tesla Dart Goblin Mega Knight
Tesla Skeleton Army Mega Knight Bats Dart Goblin Lightning
Tesla Skeleton Army Bats Dart Goblin Mega Knight
Lightning Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Tesla Dart Goblin Mega Knight
Bats Tesla Dart Goblin Lightning Arrows Wizard
Lightning Arrows Tesla Dart Goblin Mega Knight
Tesla Skeleton Army
Skeleton Army Tesla Dart Goblin Mega Knight
Bats Dart Goblin Skeleton Army Arrows Tesla Wizard Mega Knight
Arrows Tesla Bats Dart Goblin Wizard
Tesla Skeleton Army Mega Knight Bats Wizard Lightning
Wizard Skeleton Army Mega Knight Bats Arrows Tesla Dart Goblin
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Lightning Mega Knight
Tesla Wizard Mega Knight Bats Arrows Skeleton Army
Arrows Tesla Mega Knight Bats Dart Goblin Wizard Skeleton Army
Arrows Wizard Bats Tesla Dart Goblin Mega Knight
Tesla Dart Goblin
Wizard Skeleton Army Mega Knight Bats Arrows Tesla Dart Goblin
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Arrows Tesla Wizard Lightning Mega Knight
Skeleton Army Mega Knight Bats Lightning
Skeleton Army Lightning Mega Knight Bats Tesla
Tesla Skeleton Army Mega Knight
Arrows Wizard Bats Tesla Dart Goblin
Skeleton Army Bats Tesla Dart Goblin Lightning
Mega Knight Tesla Skeleton Army
Lightning Mega Knight Bats Skeleton Army
Tesla Dart Goblin Skeleton Army
Mega Knight Bats Tesla Dart Goblin
Skeleton Army Lightning Mega Knight Arrows
Skeleton Army Lightning Mega Knight Tesla Wizard
Wizard Tesla Dart Goblin Skeleton Army Mega Knight
Tesla Skeleton Army Bats Dart Goblin Lightning
Bats Arrows Mega Knight Tesla Dart Goblin Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin
Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Wizard Arrows Mega Knight
Arrows Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Lightning
Arrows Dart Goblin Wizard Lightning
Lightning Bats
Lightning Arrows Dart Goblin Wizard
Lightning Arrows Dart Goblin Wizard
Lightning Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Wizard
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Arrows
Bats Lightning
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Mega Knight
Arrows Dart Goblin Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Dart Goblin
Lightning Bats Arrows Dart Goblin Wizard
Lightning Bats Dart Goblin Wizard
Lightning
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning Bats Dart Goblin Skeleton Army
Lightning Arrows Dart Goblin Wizard
Arrows
Lightning Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Lightning
Lightning Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Lightning
Bats Dart Goblin Lightning
Lightning Dart Goblin Mega Knight
Lightning Dart Goblin Wizard Mega Knight

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