My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Tesla Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Prince
Fireball
Tesla Skeleton Army
Poison
Bats Skeleton Army
Lightning
Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Army Tesla Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince
Arrows
Prince Mega Knight
Tesla
Rocket
Skeleton Army
Prince
Mega Knight Bats Arrows The Log
The Log
Prince Mega Knight
Mega Knight
Bats Prince Arrows The Log

Defense Synergies 3 12

Bats
Tesla Prince The Log Mega Knight
Arrows
Mega Knight Tesla Prince
Tesla
The Log Bats Arrows Skeleton Army Prince
Rocket
The Log
Skeleton Army
Tesla Prince The Log
Prince
The Log Bats Arrows Tesla Skeleton Army
The Log
Tesla Prince Bats Rocket Skeleton Army Mega Knight
Mega Knight
Arrows Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla The Log
Skeleton Army Bats Tesla Prince The Log Mega Knight
Tesla Rocket Skeleton Army Prince Mega Knight Bats
Tesla Skeleton Army Prince Bats Mega Knight
Arrows Rocket Skeleton Army Prince The Log Mega Knight
Arrows Skeleton Army The Log Bats Tesla Mega Knight
Bats Tesla Rocket Arrows
Rocket Arrows Tesla The Log Mega Knight
Tesla Skeleton Army Prince
Skeleton Army Tesla Prince Mega Knight
Bats Skeleton Army Arrows Tesla The Log Mega Knight
Arrows Tesla Bats
Tesla Skeleton Army Prince Mega Knight Bats Rocket The Log
Rocket Skeleton Army Mega Knight Bats Arrows Tesla Prince The Log
Skeleton Army Tesla Prince Mega Knight
Rocket Skeleton Army Tesla Prince The Log Mega Knight
Tesla Mega Knight Bats Arrows Skeleton Army Prince
Arrows Tesla Mega Knight Bats Skeleton Army Prince The Log
Arrows The Log Bats Tesla Mega Knight
Tesla Prince
Skeleton Army Mega Knight Bats Arrows Tesla Prince The Log
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Prince
Arrows Tesla Rocket Prince The Log Mega Knight
Skeleton Army Mega Knight Bats Rocket Prince The Log
Rocket Skeleton Army Prince Mega Knight Bats Tesla The Log
Tesla Skeleton Army Prince Mega Knight
Arrows Rocket Bats Tesla
Rocket Skeleton Army Prince Bats Tesla
Mega Knight Tesla Skeleton Army Prince
Rocket Mega Knight Bats Skeleton Army Prince The Log
Tesla Skeleton Army
Mega Knight Bats Tesla Prince
Rocket Skeleton Army Mega Knight Arrows Prince The Log
Rocket Skeleton Army Prince Mega Knight Tesla
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Bats Rocket Prince The Log
Bats Arrows Mega Knight Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rocket Prince The Log
Rocket Arrows The Log Mega Knight
Arrows Bats Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Bats Prince
Rocket Arrows Prince The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows Prince The Log
Rocket Arrows The Log
Arrows Rocket The Log Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Prince The Log Mega Knight
Rocket Arrows The Log Mega Knight
Rocket Prince The Log Mega Knight
Rocket Arrows
Rocket Prince The Log
Rocket Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows Prince The Log Mega Knight
Rocket Arrows The Log
Bats Arrows
Rocket Bats
Arrows Rocket The Log Mega Knight
Rocket Arrows
Prince Mega Knight
Rocket Arrows The Log
Bats Rocket Skeleton Army Prince
Rocket Arrows
Arrows The Log
Rocket Prince Mega Knight
Arrows The Log
Rocket Arrows
Prince Mega Knight
Bats Rocket The Log
Bats Rocket
Rocket Prince The Log Mega Knight
Prince
Rocket Mega Knight

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