My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Goblin Barrel Skeleton Army Baby Dragon
Zap
Bats Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Valkyrie Bomb Tower Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army Prince
Earthquake
Bomb Tower Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Goblin Barrel Skeleton Army Baby Dragon Prince
Fireball
Bomb Tower Goblin Barrel Skeleton Army Baby Dragon
Poison
Bats Bomb Tower Skeleton Army
Lightning
Valkyrie Bomb Tower Baby Dragon Prince
Rocket
Valkyrie Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Valkyrie Bomb Tower Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel Baby Dragon Prince
Arrows
Goblin Barrel Prince
Valkyrie
Bats Goblin Barrel Prince Baby Dragon
Bomb Tower
Goblin Barrel
Valkyrie Prince Bats Arrows Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Valkyrie Goblin Barrel Prince
Prince
Valkyrie Goblin Barrel Bats Arrows Baby Dragon

Defense Synergies 0 14

Bats
Valkyrie Bomb Tower Baby Dragon Prince
Arrows
Valkyrie Bomb Tower Prince
Valkyrie
Bats Arrows Bomb Tower Baby Dragon Prince
Bomb Tower
Bats Arrows Valkyrie Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Bomb Tower Prince
Baby Dragon
Bats Valkyrie Bomb Tower Prince
Prince
Bats Arrows Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Bomb Tower Skeleton Army Bats Valkyrie Prince
Bomb Tower Skeleton Army Prince Bats Valkyrie
Bomb Tower Skeleton Army Prince Bats Valkyrie
Arrows Valkyrie Bomb Tower Skeleton Army Prince
Arrows Skeleton Army Bats Valkyrie Bomb Tower Baby Dragon
Bats Arrows Bomb Tower Baby Dragon
Arrows Valkyrie Bomb Tower Baby Dragon
Bomb Tower Skeleton Army Prince
Skeleton Army Valkyrie Prince
Bats Valkyrie Skeleton Army Arrows Bomb Tower Baby Dragon
Arrows Bats Baby Dragon
Bomb Tower Skeleton Army Prince Bats Valkyrie
Valkyrie Bomb Tower Skeleton Army Bats Arrows Baby Dragon Prince
Skeleton Army Bomb Tower Prince
Bomb Tower Skeleton Army Prince
Bomb Tower Bats Arrows Valkyrie Skeleton Army Prince
Arrows Valkyrie Bomb Tower Bats Skeleton Army Baby Dragon Prince
Arrows Valkyrie Bomb Tower Baby Dragon Bats
Bomb Tower Prince
Valkyrie Skeleton Army Bats Arrows Bomb Tower Baby Dragon Prince
Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Arrows Valkyrie Bomb Tower Baby Dragon Prince
Skeleton Army Bats Valkyrie Bomb Tower Prince
Valkyrie Skeleton Army Prince Bats
Valkyrie Skeleton Army Prince
Arrows Bats Bomb Tower Baby Dragon
Skeleton Army Prince Bats Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army Prince
Bats Valkyrie Bomb Tower Skeleton Army Baby Dragon Prince
Skeleton Army
Bats Valkyrie Bomb Tower Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army Baby Dragon
Skeleton Army Bats Valkyrie Bomb Tower Baby Dragon Prince
Bats Arrows Valkyrie Bomb Tower Baby Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Bats Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Prince
Arrows Valkyrie Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats
Arrows
Arrows
Prince
Arrows
Bats Skeleton Army Prince
Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Bats Baby Dragon
Bats
Baby Dragon Prince
Prince

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