My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Bandit
Barbarian Barrel
Wizard Royal Ghost Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Ghost Bandit Electro Wizard Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Royal Ghost Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit
Wizard
P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Arrows Electro Wizard Bats Wizard
Royal Ghost
Wizard Bandit Electro Wizard Golden Knight
Bandit
Bats Arrows Wizard Royal Ghost Electro Wizard Golden Knight
Electro Wizard
P.E.K.K.A Royal Ghost Bandit
Golden Knight
Royal Ghost Bandit

Defense Synergies 0 15

Bats
P.E.K.K.A Bandit Electro Wizard Golden Knight
Arrows
P.E.K.K.A Bandit Golden Knight
Wizard
P.E.K.K.A Royal Ghost Bandit Electro Wizard Golden Knight
P.E.K.K.A
Bats Arrows Wizard Electro Wizard
Royal Ghost
Wizard Electro Wizard
Bandit
Bats Arrows Wizard Electro Wizard
Electro Wizard
Bats Wizard P.E.K.K.A Royal Ghost Bandit
Golden Knight
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Golden Knight
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Bats Royal Ghost Bandit Electro Wizard
Bats Electro Wizard Arrows Wizard
Arrows P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Bats Electro Wizard Arrows Wizard Royal Ghost Bandit
Arrows Bats Wizard Electro Wizard
P.E.K.K.A Bats Wizard Bandit Electro Wizard
Wizard Bats Arrows P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Wizard Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Wizard Royal Ghost Bandit Electro Wizard Golden Knight
Arrows Wizard Bats Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost Bats Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Arrows Wizard Royal Ghost
P.E.K.K.A Bandit Bats Electro Wizard Golden Knight
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Wizard Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Wizard Bandit Golden Knight
Wizard
Electro Wizard Bats P.E.K.K.A Golden Knight
Bats Arrows Wizard P.E.K.K.A Royal Ghost Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit Golden Knight
Arrows Royal Ghost Bandit Electro Wizard Golden Knight
Arrows Bandit
Arrows
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit Golden Knight
Bats Electro Wizard
Arrows Wizard Bandit Electro Wizard Golden Knight
Arrows Wizard
Bandit Golden Knight
Arrows Bandit
Arrows
Arrows Wizard Bandit Golden Knight
Arrows Wizard Bandit
Arrows
Bats
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Royal Ghost Bandit Electro Wizard Golden Knight
Arrows Wizard Bandit Golden Knight
Arrows Bandit Golden Knight
Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard
Arrows Wizard Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Bats Bandit
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Bats Electro Wizard Golden Knight
Bats Electro Wizard
Royal Ghost Bandit Electro Wizard Golden Knight
P.E.K.K.A
Wizard

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