My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector Prince Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats
Zap
Bats Prince
Barbarian Barrel
Wizard
The Log
Prince
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Wizard Prince
Fireball
Wizard Elixir Collector
Poison
Bats Wizard Elixir Collector
Lightning
Wizard Elixir Collector Prince
Rocket
Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Tornado Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Golden Knight Wizard Prince Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tornado Golden Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince Golem
Arrows
Golem Prince
Wizard
Tornado Prince Golem
Elixir Collector
Tornado
Wizard Golem
Prince
Bats Arrows Wizard Golem
Golem
Arrows Bats Wizard Tornado Prince Golden Knight
Golden Knight
Golem

Defense Synergies 1 8

Bats
Prince Golden Knight
Arrows
Tornado Prince Golden Knight
Wizard
Tornado Prince Golden Knight
Elixir Collector
Tornado
Wizard Arrows Prince
Prince
Bats Arrows Wizard Tornado
Golem
Golden Knight
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Golden Knight
Bats Prince
Tornado Prince Bats
Prince Bats
Arrows Tornado Prince
Arrows Tornado Bats
Bats Tornado Arrows Wizard
Arrows Golden Knight
Tornado Prince
Tornado Prince
Bats Arrows Wizard Tornado
Arrows Bats Wizard Tornado
Prince Bats Wizard
Wizard Bats Arrows Tornado Prince Golden Knight
Prince
Tornado Prince
Wizard Bats Arrows Tornado Prince
Arrows Bats Wizard Tornado Prince Golden Knight
Arrows Wizard Tornado Bats
Tornado Prince
Wizard Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Arrows Wizard Prince
Bats Prince Golden Knight
Prince Bats Tornado
Prince
Arrows Wizard Bats Tornado
Prince Bats
Prince
Bats Tornado Prince
Bats Prince Golden Knight
Arrows Tornado Prince
Prince Wizard Golden Knight
Wizard
Bats Tornado Prince Golden Knight
Bats Arrows Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Tornado Golden Knight
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Bats Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Golden Knight
Bats Tornado Prince
Arrows Wizard Tornado Prince Golden Knight
Arrows Wizard Tornado
Golden Knight
Arrows
Arrows Prince
Arrows Wizard Golden Knight
Arrows Wizard
Arrows Tornado
Bats
Arrows Wizard Prince
Arrows Wizard Tornado Golden Knight
Prince
Arrows Wizard Tornado
Tornado Prince
Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado Golden Knight
Arrows Wizard Tornado Prince Golden Knight
Arrows Tornado Golden Knight
Bats Arrows Wizard Tornado
Bats Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Bats Prince
Arrows Wizard Tornado
Arrows
Wizard Prince
Arrows Wizard
Arrows Tornado
Prince
Bats Tornado Golden Knight
Bats Tornado
Tornado Prince Golden Knight

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