My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Giant Skeleton
Giant Snowball
Bats Barbarians Dart Goblin Guards
Zap
Bats Dart Goblin Guards
Barbarian Barrel
Barbarians Dart Goblin Valkyrie Guards Hunter Giant Skeleton
The Log
Barbarians Dart Goblin Guards Hunter Giant Skeleton
Earthquake
Barbarians Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Barbarians Dart Goblin Valkyrie Guards Hunter Giant Skeleton
Fireball
Barbarians Dart Goblin Hunter
Poison
Bats Barbarians Dart Goblin Guards Hunter
Lightning
Valkyrie Hunter
Rocket
Barbarians Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Dart Goblin Guards Valkyrie Hunter Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Dart Goblin Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Rage
Barbarians
Dart Goblin
Valkyrie Giant Skeleton
Valkyrie
Bats Dart Goblin Hunter Giant Skeleton
Rage
Bats Giant Skeleton
Guards
Hunter
Valkyrie Giant Skeleton
Giant Skeleton
Bats Dart Goblin Valkyrie Rage Hunter

Defense Synergies 1 11

Bats
Dart Goblin Valkyrie Hunter Giant Skeleton
Barbarians
Dart Goblin
Bats Valkyrie Guards Hunter Giant Skeleton
Valkyrie
Bats Dart Goblin Hunter
Rage
Guards
Hunter Dart Goblin Giant Skeleton
Hunter
Guards Bats Dart Goblin Valkyrie Giant Skeleton
Giant Skeleton
Bats Dart Goblin Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
Barbarians Hunter Bats Dart Goblin Valkyrie
Barbarians Hunter Bats Dart Goblin Valkyrie Giant Skeleton
Barbarians Hunter Bats Dart Goblin Valkyrie Guards
Barbarians Valkyrie Giant Skeleton
Bats Dart Goblin Valkyrie Guards Hunter
Bats Dart Goblin Hunter
Barbarians Dart Goblin Valkyrie Giant Skeleton
Barbarians Hunter
Guards Barbarians Dart Goblin Valkyrie Hunter Giant Skeleton
Bats Barbarians Dart Goblin Valkyrie Guards Hunter Giant Skeleton
Hunter Bats Dart Goblin
Barbarians Hunter Bats Valkyrie Guards Giant Skeleton
Valkyrie Bats Barbarians Dart Goblin Guards Hunter
Barbarians Hunter
Barbarians Hunter
Barbarians Bats Valkyrie Hunter
Valkyrie Bats Barbarians Dart Goblin Guards Hunter
Valkyrie Hunter Bats Barbarians Dart Goblin Guards Giant Skeleton
Barbarians Dart Goblin Hunter
Valkyrie Bats Barbarians Dart Goblin Guards Hunter Giant Skeleton
Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards Giant Skeleton
Valkyrie Hunter
Barbarians Guards Giant Skeleton Bats Valkyrie Hunter
Valkyrie Guards Hunter Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton Valkyrie Guards Hunter
Bats Dart Goblin Hunter
Guards Bats Barbarians Dart Goblin Valkyrie Hunter Giant Skeleton
Giant Skeleton Barbarians Valkyrie Hunter
Giant Skeleton Bats Barbarians Valkyrie
Barbarians Dart Goblin Guards
Bats Barbarians Dart Goblin Valkyrie Guards Hunter Giant Skeleton
Barbarians Valkyrie Guards Giant Skeleton
Barbarians Giant Skeleton Valkyrie Guards Hunter
Barbarians Dart Goblin Valkyrie
Barbarians Guards Bats Dart Goblin Valkyrie Hunter Giant Skeleton
Bats Valkyrie Barbarians Dart Goblin Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Guards Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Barbarians Dart Goblin Valkyrie Guards Giant Skeleton
Valkyrie
Bats Dart Goblin Hunter
Dart Goblin
Dart Goblin Hunter
Dart Goblin
Bats Guards
Dart Goblin Valkyrie
Dart Goblin
Dart Goblin Hunter
Dart Goblin
Dart Goblin
Dart Goblin Hunter
Dart Goblin
Bats
Dart Goblin Hunter
Dart Goblin Valkyrie
Giant Skeleton
Barbarians
Valkyrie Hunter
Dart Goblin Hunter
Dart Goblin
Bats Dart Goblin Hunter
Bats Dart Goblin Guards
Dart Goblin Hunter
Giant Skeleton
Bats Barbarians Dart Goblin Guards
Dart Goblin Hunter
Dart Goblin Valkyrie Hunter
Dart Goblin
Giant Skeleton
Dart Goblin
Bats Dart Goblin Guards Giant Skeleton
Bats Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin

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