My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Golem Electro Wizard Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Barbarians Furnace Inferno Dragon Little Prince
Zap
Bats Furnace Inferno Dragon Little Prince
Barbarian Barrel
Barbarians Furnace Electro Wizard Little Prince
The Log
Barbarians Furnace Little Prince
Earthquake
Barbarians Furnace
Arrows
Bats Furnace Little Prince
Royal Delivery
Bats Barbarians Electro Wizard Inferno Dragon Little Prince
Fireball
Barbarians Furnace Electro Wizard Inferno Dragon Little Prince
Poison
Bats Barbarians Furnace Electro Wizard Little Prince
Lightning
Furnace Electro Wizard Inferno Dragon Little Prince
Rocket
Barbarians Furnace Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Little Prince Furnace Electro Wizard Inferno Dragon Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Little Prince Furnace

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Inferno Dragon
Barbarians
Furnace
Golem
Golem
Bats Furnace The Log Electro Wizard
The Log
Golem Little Prince
Electro Wizard
Golem
Inferno Dragon
Bats
Little Prince
The Log

Defense Synergies 0 10

Bats
The Log Electro Wizard Inferno Dragon
Barbarians
Furnace
Furnace
Barbarians Electro Wizard
Golem
The Log
Bats Electro Wizard Inferno Dragon Little Prince
Electro Wizard
Bats Furnace The Log Inferno Dragon Little Prince
Inferno Dragon
Bats The Log Electro Wizard
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Barbarians Inferno Dragon Bats Furnace The Log Electro Wizard
Barbarians Furnace Bats Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Bats Furnace Electro Wizard
Barbarians The Log
The Log Bats Furnace Electro Wizard
Bats Furnace Electro Wizard Inferno Dragon Little Prince
Barbarians The Log Electro Wizard
Barbarians Inferno Dragon Furnace
Barbarians Electro Wizard Little Prince
Bats Barbarians Electro Wizard Furnace The Log
Inferno Dragon Bats Furnace Electro Wizard
Barbarians Furnace Bats The Log Electro Wizard
Bats Barbarians Furnace The Log Electro Wizard
Barbarians Inferno Dragon Furnace Electro Wizard
Barbarians Furnace The Log Electro Wizard Inferno Dragon
Barbarians Bats Furnace Electro Wizard
Bats Barbarians Furnace The Log Electro Wizard Little Prince
Furnace The Log Bats Barbarians Electro Wizard Inferno Dragon Little Prince
Barbarians Electro Wizard Inferno Dragon
Bats Barbarians Furnace The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Electro Wizard
Electro Wizard The Log Inferno Dragon
Barbarians Bats Furnace The Log Electro Wizard
Bats Barbarians The Log Electro Wizard
Barbarians Inferno Dragon
Furnace Bats Electro Wizard
Bats Barbarians Furnace Electro Wizard
Barbarians Inferno Dragon
Electro Wizard Bats Barbarians The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians
Barbarians The Log Electro Wizard
Barbarians
Barbarians Furnace
Barbarians Electro Wizard Bats Furnace The Log Inferno Dragon Little Prince
Bats Barbarians The Log Electro Wizard Inferno Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Barbarians The Log
Furnace The Log
Bats Furnace
Furnace The Log
The Log
The Log
Bats Electro Wizard
The Log Electro Wizard
The Log
Furnace The Log
Furnace The Log
Furnace The Log
Bats
The Log Electro Wizard
The Log Little Prince
The Log
The Log
Barbarians The Log
The Log Furnace Little Prince
Inferno Dragon
The Log Electro Wizard
The Log
The Log
Bats Furnace Electro Wizard Little Prince
Electro Wizard Bats
The Log
Electro Wizard
The Log
Electro Wizard Bats Barbarians
Electro Wizard
The Log
Electro Wizard
The Log
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard Little Prince

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