My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Barbarians Tombstone Dart Goblin Battle Ram
Zap
Bats Tombstone Dart Goblin Battle Ram
Barbarian Barrel
Barbarians Tombstone Dart Goblin Battle Ram Wizard
The Log
Barbarians Tombstone Dart Goblin Mini P.E.K.K.A Battle Ram
Earthquake
Barbarians Tombstone
Arrows
Bats Tombstone Dart Goblin
Royal Delivery
Bats Barbarians Dart Goblin Mini P.E.K.K.A Battle Ram Wizard
Fireball
Barbarians Tombstone Dart Goblin Battle Ram Wizard
Poison
Bats Barbarians Tombstone Dart Goblin Wizard
Lightning
Tombstone Mini P.E.K.K.A Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Dart Goblin Fireball Mini P.E.K.K.A Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tombstone Dart Goblin Fireball

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram
Barbarians
Tombstone
Dart Goblin
Battle Ram
Fireball
Battle Ram
Mini P.E.K.K.A
Bats Wizard
Battle Ram
Bats Dart Goblin Fireball
Wizard
Mini P.E.K.K.A

Defense Synergies 1 7

Bats
Dart Goblin Mini P.E.K.K.A
Barbarians
Tombstone
Dart Goblin Fireball Wizard
Dart Goblin
Tombstone Bats Mini P.E.K.K.A
Fireball
Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Dart Goblin Fireball Wizard
Battle Ram
Wizard
Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Fireball Wizard
Barbarians Mini P.E.K.K.A Bats Tombstone Dart Goblin
Barbarians Mini P.E.K.K.A Bats Tombstone Dart Goblin
Barbarians Mini P.E.K.K.A Bats Tombstone Dart Goblin
Barbarians Tombstone Fireball Mini P.E.K.K.A
Fireball Bats Dart Goblin
Bats Dart Goblin Tombstone Fireball Wizard
Barbarians Dart Goblin Fireball
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Dart Goblin Mini P.E.K.K.A
Bats Barbarians Dart Goblin Tombstone Fireball Wizard
Bats Dart Goblin Fireball Wizard
Barbarians Tombstone Mini P.E.K.K.A Bats Fireball Wizard
Fireball Wizard Bats Barbarians Tombstone Dart Goblin Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Fireball Mini P.E.K.K.A
Barbarians Wizard Bats Tombstone Fireball Mini P.E.K.K.A
Tombstone Fireball Bats Barbarians Dart Goblin Wizard
Wizard Bats Barbarians Tombstone Dart Goblin Fireball
Barbarians Mini P.E.K.K.A Dart Goblin
Wizard Bats Barbarians Dart Goblin Fireball Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Tombstone Fireball
Fireball Mini P.E.K.K.A Wizard
Barbarians Tombstone Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Barbarians Fireball
Barbarians Tombstone Mini P.E.K.K.A
Fireball Wizard Bats Dart Goblin
Mini P.E.K.K.A Bats Barbarians Tombstone Dart Goblin Fireball
Mini P.E.K.K.A Barbarians
Bats Barbarians Tombstone Fireball Mini P.E.K.K.A
Barbarians Tombstone Dart Goblin
Bats Barbarians Tombstone Dart Goblin Mini P.E.K.K.A
Barbarians Fireball
Barbarians Mini P.E.K.K.A Tombstone Fireball Wizard
Wizard Barbarians Dart Goblin Fireball
Barbarians Tombstone Bats Dart Goblin Fireball Mini P.E.K.K.A
Bats Barbarians Dart Goblin Fireball Mini P.E.K.K.A Wizard
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Barbarians Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Bats Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Bats Fireball Mini P.E.K.K.A
Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Wizard
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Dart Goblin
Bats Dart Goblin Fireball Wizard
Bats Dart Goblin Fireball Wizard
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Bats Barbarians Tombstone Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin Wizard

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