My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Rune Giant Bandit Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Night Witch
Giant Snowball
Bats Lumberjack Night Witch
Zap
Bats Firecracker Bandit Night Witch
Barbarian Barrel
Firecracker Valkyrie Bandit Lumberjack Night Witch
The Log
Firecracker Bandit Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Firecracker Valkyrie Bandit Lumberjack Night Witch
Fireball
Firecracker Bandit Lumberjack Night Witch
Poison
Bats Firecracker Night Witch
Lightning
Valkyrie Bandit Lumberjack Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rune Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker Firecracker Bandit Valkyrie Rune Giant Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Berserker Firecracker Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Rune Giant Bandit Lumberjack
Berserker
Rune Giant
Firecracker
Bats Valkyrie Bandit Lumberjack
Valkyrie
Bats Lumberjack Firecracker Bandit
Rune Giant
Berserker Lumberjack Bats
Bandit
Bats Firecracker Valkyrie Lumberjack
Lumberjack
Valkyrie Rune Giant Bats Firecracker Bandit Night Witch
Night Witch
Lumberjack

Defense Synergies 1 11

Bats
Firecracker Valkyrie Bandit Lumberjack
Berserker
Firecracker
Valkyrie Bats Bandit Lumberjack Night Witch
Valkyrie
Firecracker Bats Bandit Lumberjack Night Witch
Rune Giant
Bandit
Bats Firecracker Valkyrie Lumberjack
Lumberjack
Bats Firecracker Valkyrie Bandit
Night Witch
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Lumberjack Bats Firecracker Valkyrie Bandit Night Witch
Lumberjack Bats Valkyrie Bandit Night Witch
Lumberjack Night Witch Bats Firecracker Valkyrie Bandit
Firecracker Valkyrie Lumberjack
Bats Firecracker Valkyrie Bandit Lumberjack Night Witch
Bats Firecracker Night Witch
Valkyrie Bandit
Lumberjack Night Witch
Firecracker Valkyrie Bandit Lumberjack Night Witch
Bats Berserker Valkyrie Firecracker Bandit Lumberjack Night Witch
Bats Firecracker Night Witch
Lumberjack Night Witch Bats Valkyrie Bandit
Valkyrie Bats Firecracker Lumberjack Night Witch
Bandit Lumberjack
Bandit Lumberjack
Bats Firecracker Valkyrie Lumberjack Night Witch
Valkyrie Bats Firecracker Bandit Lumberjack Night Witch
Valkyrie Bats Firecracker Bandit Lumberjack
Lumberjack
Valkyrie Bats Firecracker Bandit Lumberjack Night Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Bandit
Bandit Firecracker Valkyrie Lumberjack
Bandit Lumberjack Bats Valkyrie
Valkyrie Lumberjack Bats Bandit Night Witch
Valkyrie Bandit Lumberjack Night Witch
Firecracker Bats
Bats Valkyrie Bandit Lumberjack Night Witch
Valkyrie Lumberjack
Bats Firecracker Valkyrie Bandit
Bats Valkyrie Lumberjack
Valkyrie
Valkyrie Bandit Lumberjack Night Witch
Firecracker Valkyrie
Bats Firecracker Valkyrie Lumberjack Night Witch
Bats Valkyrie Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit
Bandit
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats
Firecracker
Firecracker
Firecracker Bandit
Bats Lumberjack Night Witch
Firecracker Valkyrie Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Bats Night Witch
Firecracker Bandit
Firecracker Valkyrie
Night Witch
Firecracker Valkyrie
Firecracker Bandit
Bandit
Firecracker Bandit
Bats Firecracker Night Witch
Bats Firecracker
Night Witch
Bandit Night Witch
Firecracker
Firecracker
Bats Bandit Night Witch
Firecracker
Firecracker Valkyrie Lumberjack
Firecracker
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Bandit
Firecracker

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