My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Cannon Royal Hogs
Zap
Bats Cannon Inferno Tower Royal Hogs
Barbarian Barrel
Cannon Inferno Tower Royal Hogs Hunter
The Log
Cannon Mini P.E.K.K.A Royal Hogs Hunter
Earthquake
Cannon Inferno Tower Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Mini P.E.K.K.A Royal Hogs Hunter Mother Witch
Fireball
Cannon Inferno Tower Royal Hogs Hunter Mother Witch
Poison
Bats Cannon Inferno Tower Royal Hogs Hunter Mother Witch
Lightning
Cannon Mini P.E.K.K.A Inferno Tower Hunter Mother Witch
Rocket
Inferno Tower Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Mini P.E.K.K.A Hunter Mother Witch Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Royal Hogs
Cannon
Mini P.E.K.K.A
Bats Royal Hogs Hunter The Log
Inferno Tower
Royal Hogs
Mother Witch Bats Mini P.E.K.K.A The Log
Hunter
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Royal Hogs
Mother Witch
Royal Hogs

Defense Synergies 3 13

Bats
Cannon Mini P.E.K.K.A Inferno Tower Hunter The Log
Cannon
The Log Bats Mini P.E.K.K.A Inferno Tower Hunter Mother Witch
Mini P.E.K.K.A
The Log Bats Cannon Hunter Mother Witch
Inferno Tower
The Log Bats Cannon
Royal Hogs
Hunter
Bats Cannon Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Inferno Tower Bats Hunter Mother Witch
Mother Witch
Cannon Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Hunter Bats Cannon The Log
Cannon Mini P.E.K.K.A Inferno Tower Hunter Bats
Cannon Mini P.E.K.K.A Inferno Tower Hunter Bats
Mini P.E.K.K.A The Log
The Log Bats Cannon Hunter Mother Witch
Bats Inferno Tower Hunter Cannon
Cannon Inferno Tower The Log
Cannon Mini P.E.K.K.A Inferno Tower Hunter
Cannon Mini P.E.K.K.A Inferno Tower Hunter
Bats Mother Witch Cannon Hunter The Log
Inferno Tower Hunter Bats
Cannon Mini P.E.K.K.A Inferno Tower Hunter Bats The Log
Bats Cannon Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Inferno Tower Cannon Hunter
Inferno Tower Cannon Mini P.E.K.K.A Hunter The Log
Bats Cannon Mini P.E.K.K.A Inferno Tower Hunter
Cannon Bats Hunter The Log
Hunter The Log Bats Cannon Mother Witch
Mini P.E.K.K.A Cannon Inferno Tower Hunter
Bats Cannon Mini P.E.K.K.A Hunter The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Hunter The Log
Bats Mini P.E.K.K.A Inferno Tower Hunter The Log
Mini P.E.K.K.A Hunter Bats Inferno Tower The Log
Inferno Tower Cannon Mini P.E.K.K.A Hunter
Mother Witch Bats Hunter
Mini P.E.K.K.A Bats Inferno Tower Hunter
Mini P.E.K.K.A Inferno Tower Hunter
Bats Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Cannon
Bats Mini P.E.K.K.A Inferno Tower Hunter
The Log
Mini P.E.K.K.A Cannon Inferno Tower Hunter
Cannon
Inferno Tower Bats Mini P.E.K.K.A Hunter The Log
Bats Cannon Mini P.E.K.K.A Inferno Tower Hunter The Log Mother Witch
Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Mother Witch Bats Hunter
The Log
The Log Hunter
The Log
Bats Mini P.E.K.K.A
The Log
Hunter The Log
The Log
Hunter The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Hunter The Log
The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch Hunter
The Log Hunter
The Log
The Log
Bats Hunter Mother Witch
Bats
Mini P.E.K.K.A
Hunter The Log
The Log
Bats
Hunter
The Log
Mini P.E.K.K.A Hunter
The Log
Bats The Log
Bats
The Log

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