My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Executioner Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Cannon
Zap
Bats Cannon
Barbarian Barrel
Cannon Elite Barbarians Executioner Royal Ghost
The Log
Cannon Elite Barbarians
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Bowler Executioner Royal Ghost
Fireball
Cannon Elite Barbarians Bowler Executioner
Poison
Bats Cannon Executioner
Lightning
Cannon Elite Barbarians Bowler Executioner
Rocket
Elite Barbarians Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Bowler Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Royal Ghost Poison Golden Knight Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Cannon Royal Ghost Poison

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Bowler
Cannon
Elite Barbarians
Bats Royal Ghost Golden Knight
Poison
Bowler Royal Ghost
Bowler
Bats Poison Executioner
Executioner
Bowler
Royal Ghost
Elite Barbarians Poison Golden Knight
Golden Knight
Elite Barbarians Royal Ghost

Defense Synergies 0 7

Bats
Cannon Bowler Golden Knight
Cannon
Bats Poison Bowler Royal Ghost
Elite Barbarians
Golden Knight
Poison
Cannon
Bowler
Bats Cannon
Executioner
Royal Ghost
Cannon
Golden Knight
Bats Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Executioner Golden Knight
Elite Barbarians Bats Cannon Executioner
Cannon Bowler Bats Elite Barbarians Executioner
Cannon Elite Barbarians Bats Bowler
Elite Barbarians Poison Bowler
Bowler Bats Cannon Executioner Royal Ghost
Bats Cannon Poison Executioner
Bowler Cannon Poison Golden Knight
Cannon Elite Barbarians
Elite Barbarians Cannon Bowler Royal Ghost
Bats Poison Executioner Cannon Bowler Royal Ghost
Executioner Bats Poison
Cannon Bowler Bats Elite Barbarians
Bowler Executioner Bats Cannon Poison Royal Ghost Golden Knight
Elite Barbarians Cannon
Cannon Elite Barbarians Bowler
Bats Cannon Elite Barbarians Poison Bowler Executioner
Cannon Bats Elite Barbarians Bowler Executioner Royal Ghost Golden Knight
Poison Executioner Bats Cannon Bowler Royal Ghost
Cannon Elite Barbarians
Bowler Royal Ghost Bats Cannon Elite Barbarians Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler Royal Ghost
Poison Elite Barbarians Bowler Executioner Royal Ghost
Bats Elite Barbarians Bowler Golden Knight
Bowler Bats Elite Barbarians
Cannon Elite Barbarians Bowler Executioner
Poison Executioner Bats
Bats Elite Barbarians Bowler
Elite Barbarians
Bats Elite Barbarians Poison
Cannon
Bats Elite Barbarians Bowler Golden Knight
Elite Barbarians Poison Bowler
Elite Barbarians Bowler Cannon Executioner Golden Knight
Cannon Bowler Executioner
Elite Barbarians Bats Poison Bowler Executioner Golden Knight
Bats Poison Bowler Executioner Cannon Elite Barbarians Royal Ghost Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost Golden Knight
Poison Bowler Executioner Royal Ghost Golden Knight
Poison
Poison
Poison Executioner Bowler
Poison Executioner Bats
Poison Bowler Executioner
Poison Bowler Executioner
Poison Golden Knight
Bats Elite Barbarians Poison Bowler
Poison Bowler Golden Knight
Poison Executioner
Poison Elite Barbarians Bowler Executioner Golden Knight
Poison
Elite Barbarians Poison
Poison Bowler Executioner Golden Knight
Poison Bowler Executioner
Poison
Bats
Poison Bowler Executioner
Poison Bowler Golden Knight
Poison Bowler
Poison
Bowler
Poison
Poison Bowler Executioner
Poison Bowler Executioner Royal Ghost Golden Knight
Poison Bowler Golden Knight
Poison Golden Knight
Elite Barbarians Poison Bats Executioner
Bats Poison
Elite Barbarians Bowler
Poison
Poison
Poison Bowler
Bats
Poison Executioner
Poison Bowler Executioner
Poison Bowler Executioner
Poison
Elite Barbarians Executioner
Bats Elite Barbarians Poison Bowler Golden Knight
Bats Poison Executioner
Poison Bowler Executioner Royal Ghost Golden Knight
Bowler

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