My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Royal Ghost Lumberjack Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Night Witch Sparky
Giant Snowball
Bats Clone Princess Lumberjack Night Witch
Zap
Bats Clone Princess Night Witch Sparky
Barbarian Barrel
Clone Princess Royal Ghost Lumberjack Night Witch Sparky
The Log
Clone Princess Lumberjack Sparky
Earthquake
Clone
Arrows
Bats Clone Princess Night Witch
Royal Delivery
Bats Clone Princess Royal Ghost Lumberjack Night Witch Sparky
Fireball
Clone Princess Lumberjack Night Witch Sparky
Poison
Bats Clone Princess Night Witch Sparky
Lightning
Lumberjack Night Witch Sparky
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Princess Royal Ghost Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Clone Princess Royal Ghost Lumberjack Night Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Clone Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Clone Lumberjack Sparky
Clone
Night Witch Bats Lumberjack Sparky
The Log
Princess Lumberjack Sparky
Princess
The Log Royal Ghost Sparky
Royal Ghost
Princess Lumberjack
Lumberjack
Bats Clone The Log Royal Ghost Night Witch Sparky
Night Witch
Clone Lumberjack
Sparky
Bats Clone The Log Princess Lumberjack

Defense Synergies 0 9

Bats
The Log Lumberjack Sparky
Clone
The Log
Bats Princess Royal Ghost Lumberjack Night Witch Sparky
Princess
The Log Royal Ghost
Royal Ghost
The Log Princess
Lumberjack
Bats The Log
Night Witch
The Log
Sparky
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Lumberjack Sparky Bats The Log Night Witch
Lumberjack Sparky Bats Night Witch
Lumberjack Night Witch Sparky Bats
The Log Princess Lumberjack Sparky
The Log Bats Royal Ghost Lumberjack Night Witch
Bats Princess Night Witch
The Log Sparky
Sparky Princess Lumberjack Night Witch
Royal Ghost Lumberjack Night Witch Sparky
Bats The Log Princess Royal Ghost Lumberjack Night Witch
Bats Princess Night Witch
Lumberjack Night Witch Sparky Bats The Log
Sparky Bats The Log Princess Royal Ghost Lumberjack Night Witch
Sparky Lumberjack
The Log Lumberjack Sparky
Sparky Bats Lumberjack Night Witch
Bats The Log Royal Ghost Lumberjack Night Witch
The Log Bats Princess Royal Ghost Lumberjack
Sparky Lumberjack
Royal Ghost Bats The Log Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost Sparky
The Log Royal Ghost Lumberjack
Lumberjack Bats The Log Sparky
Lumberjack Bats The Log Night Witch Sparky
Lumberjack Night Witch Sparky
Bats Princess
Sparky Bats Lumberjack Night Witch
Lumberjack Sparky
Bats The Log Sparky
Sparky
Bats Lumberjack Sparky
The Log
Lumberjack Night Witch Sparky
Princess Sparky
Sparky Bats The Log Lumberjack Night Witch
Bats The Log Princess Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost Sparky
The Log Princess Royal Ghost
The Log Sparky
The Log Sparky
The Log Sparky
Bats Princess
The Log Princess Sparky
The Log Princess
The Log
Bats Lumberjack Night Witch Sparky
The Log Princess Sparky
Princess
The Log Princess Sparky
Princess
Princess The Log Sparky
The Log Princess Sparky
The Log Princess Sparky
Sparky
Bats Night Witch Sparky
The Log Princess Sparky
The Log Princess
The Log Night Witch Sparky
Princess
The Log Sparky
The Log
The Log Princess Sparky
The Log Princess Royal Ghost Sparky
The Log Princess Sparky
The Log Sparky
Bats Princess Night Witch Sparky
Bats
Night Witch Sparky
The Log Night Witch Sparky
Princess Sparky
Sparky
The Log Princess Sparky
Bats Princess Night Witch
Princess
The Log
Princess Lumberjack Sparky
The Log Princess
Sparky
Sparky
Bats The Log Princess Sparky
Bats Princess
The Log Princess Royal Ghost Sparky

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