My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Tower Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Ram Rider
Giant Snowball
Bats Dart Goblin Skeleton Army Ram Rider
Zap
Bats Dart Goblin Inferno Tower Skeleton Army Dark Prince Ram Rider
Barbarian Barrel
Dart Goblin Inferno Tower Skeleton Army Dark Prince Magic Archer
The Log
Dart Goblin Skeleton Army Dark Prince Ram Rider
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Skeleton Army Dark Prince Magic Archer Ram Rider
Fireball
Dart Goblin Inferno Tower Skeleton Army Magic Archer Ram Rider
Poison
Bats Dart Goblin Inferno Tower Skeleton Army Magic Archer
Lightning
Inferno Tower Dark Prince Magic Archer Ram Rider
Rocket
Inferno Tower Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Skeleton Army Dark Prince Magic Archer Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince Ram Rider
Dart Goblin
Dark Prince The Log Ram Rider
Inferno Tower
Skeleton Army
Dark Prince
Bats Dart Goblin Magic Archer Ram Rider
The Log
Dart Goblin Magic Archer Ram Rider
Magic Archer
Ram Rider Dark Prince The Log
Ram Rider
Magic Archer Bats Dart Goblin Dark Prince The Log

Defense Synergies 2 18

Bats
Dart Goblin Inferno Tower Dark Prince The Log
Dart Goblin
Bats Inferno Tower Skeleton Army Dark Prince The Log Magic Archer Ram Rider
Inferno Tower
Skeleton Army The Log Bats Dart Goblin Dark Prince
Skeleton Army
Inferno Tower Dart Goblin The Log Magic Archer
Dark Prince
Bats Dart Goblin Inferno Tower The Log Magic Archer
The Log
Inferno Tower Bats Dart Goblin Skeleton Army Dark Prince Magic Archer Ram Rider
Magic Archer
Dart Goblin Skeleton Army Dark Prince The Log Ram Rider
Ram Rider
Dart Goblin The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower The Log Magic Archer Ram Rider
Inferno Tower Skeleton Army Bats Dart Goblin Dark Prince The Log Ram Rider
Inferno Tower Skeleton Army Ram Rider Bats Dart Goblin Dark Prince
Inferno Tower Skeleton Army Bats Dart Goblin Dark Prince Ram Rider
Skeleton Army Dark Prince The Log
Skeleton Army The Log Bats Dart Goblin Dark Prince Magic Archer
Bats Dart Goblin Inferno Tower Ram Rider Magic Archer
Dart Goblin Inferno Tower The Log Magic Archer Ram Rider
Inferno Tower Skeleton Army
Skeleton Army Dart Goblin Inferno Tower Dark Prince
Bats Dart Goblin Skeleton Army Dark Prince The Log Magic Archer Ram Rider
Inferno Tower Bats Dart Goblin Magic Archer Ram Rider
Inferno Tower Skeleton Army Bats Dark Prince The Log Ram Rider
Skeleton Army Bats Dart Goblin Dark Prince The Log Magic Archer
Inferno Tower Skeleton Army Ram Rider
Inferno Tower Skeleton Army The Log Ram Rider
Bats Inferno Tower Skeleton Army Dark Prince
Bats Dart Goblin Skeleton Army Dark Prince The Log Magic Archer Ram Rider
The Log Bats Dart Goblin Dark Prince Magic Archer Ram Rider
Dart Goblin Inferno Tower Ram Rider
Skeleton Army Dark Prince Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Dark Prince
The Log Magic Archer
Skeleton Army Bats Inferno Tower Dark Prince The Log Ram Rider
Skeleton Army Dark Prince Bats Inferno Tower The Log Ram Rider
Inferno Tower Skeleton Army Dark Prince Ram Rider
Bats Dart Goblin Magic Archer Ram Rider
Skeleton Army Dark Prince Bats Dart Goblin Inferno Tower Ram Rider
Inferno Tower Skeleton Army Dark Prince
Bats Inferno Tower Skeleton Army Dark Prince The Log Magic Archer
Inferno Tower Dart Goblin Skeleton Army
Bats Dart Goblin Inferno Tower Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince Inferno Tower Ram Rider
Dart Goblin Skeleton Army Magic Archer
Inferno Tower Skeleton Army Bats Dart Goblin Dark Prince The Log Magic Archer
Bats Dart Goblin Inferno Tower Dark Prince The Log Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin The Log
Dart Goblin The Log Magic Archer Ram Rider
Dart Goblin The Log Magic Archer
Dart Goblin Dark Prince The Log
Dark Prince The Log Magic Archer
Bats Dart Goblin Magic Archer Ram Rider
Dart Goblin The Log Magic Archer
The Log Dart Goblin Magic Archer Ram Rider
The Log Dart Goblin Ram Rider
Bats
Dart Goblin Dark Prince The Log Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Magic Archer Dart Goblin The Log
Bats
Dart Goblin Dark Prince The Log Magic Archer
Dart Goblin The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Dark Prince Magic Archer
The Log Dart Goblin Magic Archer Ram Rider
The Log Magic Archer Ram Rider
Dart Goblin The Log Magic Archer
Bats Dart Goblin Magic Archer
Bats Dart Goblin
Dart Goblin The Log Magic Archer
Magic Archer
The Log Magic Archer
Bats Dart Goblin Skeleton Army Dark Prince Magic Archer
Dart Goblin Magic Archer Ram Rider
The Log
Dart Goblin Dark Prince Magic Archer
The Log Dart Goblin Magic Archer
Dart Goblin Dark Prince
Bats Dart Goblin The Log Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Dark Prince The Log Magic Archer
Dart Goblin

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