My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner
Giant Snowball
Bats Dart Goblin Hog Rider Miner
Zap
Bats Dart Goblin
Barbarian Barrel
Dart Goblin Valkyrie Wizard
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Valkyrie Hog Rider Wizard Miner
Fireball
Dart Goblin Hog Rider Wizard
Poison
Bats Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Miner Mini P.E.K.K.A Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Dart Goblin Miner Mini P.E.K.K.A

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Miner Mega Knight Mini P.E.K.K.A
Dart Goblin
Valkyrie Miner Hog Rider Mega Knight
Mini P.E.K.K.A
Bats Valkyrie Hog Rider Wizard Mega Knight
Valkyrie
Bats Dart Goblin Hog Rider Mini P.E.K.K.A Wizard
Hog Rider
Bats Valkyrie Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Miner Mega Knight
Miner
Bats Dart Goblin Wizard Mega Knight
Mega Knight
Bats Dart Goblin Mini P.E.K.K.A Hog Rider Wizard Miner

Defense Synergies 0 13

Bats
Dart Goblin Mini P.E.K.K.A Valkyrie Mega Knight
Dart Goblin
Bats Mini P.E.K.K.A Valkyrie Miner Mega Knight
Mini P.E.K.K.A
Bats Dart Goblin Valkyrie Wizard
Valkyrie
Bats Dart Goblin Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Miner
Dart Goblin Mega Knight
Mega Knight
Bats Dart Goblin Wizard Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard
Mini P.E.K.K.A Bats Dart Goblin Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bats Dart Goblin Valkyrie
Mini P.E.K.K.A Bats Dart Goblin Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Wizard
Dart Goblin Valkyrie Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Valkyrie Miner Mega Knight
Bats Dart Goblin Valkyrie Wizard Mega Knight
Bats Dart Goblin Wizard
Mini P.E.K.K.A Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Bats Dart Goblin Valkyrie Wizard
Valkyrie Wizard Bats Dart Goblin Mega Knight
Mini P.E.K.K.A Dart Goblin
Valkyrie Wizard Mega Knight Bats Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Wizard Miner Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bats
Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Dart Goblin
Mega Knight Bats Dart Goblin Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Dart Goblin Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin Miner
Dart Goblin Miner
Dart Goblin Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Miner Dart Goblin Wizard
Bats Mini P.E.K.K.A
Miner Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Dart Goblin Miner
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Bats Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Dart Goblin Valkyrie Wizard Miner Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Miner Dart Goblin Wizard
Wizard Miner Mega Knight
Miner Dart Goblin
Bats Dart Goblin Wizard
Bats Dart Goblin Wizard
Mini P.E.K.K.A
Dart Goblin Wizard Miner Mega Knight
Mega Knight
Wizard
Bats Dart Goblin
Dart Goblin Wizard
Miner Dart Goblin Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Miner Mega Knight

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