My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Balloon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Clone Balloon
Giant Snowball
Bats Clone Balloon Princess
Zap
Bats Clone Balloon Princess
Barbarian Barrel
Elixir Golem Valkyrie Clone Princess
The Log
Elixir Golem Clone Princess
Earthquake
Elixir Golem Clone
Arrows
Bats Clone Princess
Royal Delivery
Bats Elixir Golem Valkyrie Clone Balloon Princess
Fireball
Elixir Golem Clone Balloon Princess
Poison
Bats Elixir Golem Clone Balloon Princess
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Clone Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Clone Princess Valkyrie Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Elixir Golem Clone

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Elixir Golem Clone
Elixir Golem
Bats Balloon The Log
Valkyrie
Bats Balloon
Clone
Balloon Bats
Balloon
Bats Valkyrie Clone Elixir Golem The Log Princess Mega Knight
The Log
Elixir Golem Balloon Princess Mega Knight
Princess
Balloon The Log Mega Knight
Mega Knight
Bats Balloon The Log Princess

Defense Synergies 0 8

Bats
Valkyrie The Log Mega Knight
Elixir Golem
Valkyrie
Bats The Log Princess
Clone
Balloon
The Log
Bats Valkyrie Princess Mega Knight
Princess
Valkyrie The Log Mega Knight
Mega Knight
Bats The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Bats Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie
Bats Valkyrie Mega Knight
Valkyrie The Log Princess Mega Knight
The Log Bats Valkyrie Mega Knight
Bats Princess
Valkyrie The Log Mega Knight
Princess
Valkyrie Mega Knight
Bats Valkyrie The Log Princess Mega Knight
Bats Princess
Mega Knight Bats Valkyrie The Log
Valkyrie Mega Knight Bats The Log Princess
Mega Knight
The Log Mega Knight
Mega Knight Bats Valkyrie
Mega Knight Bats Valkyrie The Log
Valkyrie The Log Bats Princess Mega Knight
Valkyrie Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie The Log
Valkyrie Mega Knight Bats The Log
Valkyrie Mega Knight
Bats Princess
Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Valkyrie The Log
Mega Knight Bats Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Valkyrie
Valkyrie Princess Mega Knight
Bats Valkyrie The Log
Bats Valkyrie Mega Knight The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie The Log
The Log Princess
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
Bats Princess
The Log Princess
The Log Princess
The Log
Bats
Valkyrie The Log Princess
Princess
The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess Mega Knight
Bats
The Log Princess Mega Knight
Valkyrie The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Valkyrie Princess Mega Knight
The Log Princess
The Log Princess Mega Knight
The Log
Bats Princess
Bats
The Log Mega Knight
Princess
Mega Knight
The Log Princess
Bats Princess
Princess
The Log
Valkyrie Princess Mega Knight
The Log Princess
Mega Knight
Bats The Log Princess
Bats Princess
The Log Princess Mega Knight
Mega Knight

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