My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon Bandit
Barbarian Barrel
Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Balloon Bandit Electro Wizard Lumberjack
Fireball
Balloon Bandit Electro Wizard Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Balloon Bandit Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Fireball Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Fireball

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Bandit Lumberjack
Fireball
The Log Electro Wizard Mega Knight
Balloon
Bats Lumberjack The Log Bandit Electro Wizard Mega Knight
The Log
Fireball Balloon Bandit Lumberjack Mega Knight
Bandit
Bats Balloon The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard
Fireball Balloon Bandit Lumberjack Mega Knight
Lumberjack
Balloon Bats The Log Bandit Electro Wizard Mega Knight
Mega Knight
Bats Fireball Balloon The Log Bandit Electro Wizard Lumberjack

Defense Synergies 1 18

Bats
The Log Bandit Electro Wizard Lumberjack Mega Knight
Fireball
The Log Bandit Electro Wizard Lumberjack Mega Knight
Balloon
The Log
Fireball Bats Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Bats Fireball The Log Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bats Fireball The Log Bandit Lumberjack Mega Knight
Lumberjack
Bats Fireball The Log Bandit Electro Wizard
Mega Knight
Bats Fireball The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Lumberjack Bats The Log Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Bandit Electro Wizard
Lumberjack Bats Bandit Electro Wizard Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball The Log Bats Bandit Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Fireball
Fireball The Log Bandit Electro Wizard Mega Knight
Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Fireball The Log Bandit Lumberjack Mega Knight
Bats Fireball Electro Wizard
Lumberjack Mega Knight Bats Fireball The Log Bandit Electro Wizard
Fireball Mega Knight Bats The Log Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Fireball The Log Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Fireball Electro Wizard Lumberjack
Fireball Mega Knight Bats The Log Bandit Electro Wizard Lumberjack
The Log Bats Fireball Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Bats Fireball The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Bats The Log Electro Wizard
Lumberjack Mega Knight Bats Fireball The Log Bandit Electro Wizard
Bandit Lumberjack Mega Knight
Fireball Bats Electro Wizard
Bats Fireball Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Bats Fireball The Log Bandit
Mega Knight Bats Lumberjack
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Bandit Lumberjack
Fireball Mega Knight
Electro Wizard Bats Fireball The Log Lumberjack
Bats Mega Knight Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball The Log Mega Knight
Fireball Bats
The Log
Fireball The Log
Fireball The Log Bandit
Bats Fireball Electro Wizard Lumberjack
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit Mega Knight
Fireball
Bats
Fireball The Log Bandit Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit Mega Knight
Fireball The Log Bandit
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball The Log Bandit Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Bats Fireball Bandit
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard Mega Knight
Fireball Mega Knight

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