My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs Witch
Zap
Bats Royal Hogs Witch
Barbarian Barrel
Wizard Royal Hogs Witch
The Log
Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Bats Royal Hogs Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Royal Hogs Witch Mother Witch
Fireball
Wizard Royal Hogs Witch Mother Witch
Poison
Bats Wizard Royal Hogs Witch Mother Witch
Lightning
Mini P.E.K.K.A Wizard Witch Mother Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Mother Witch Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Mother Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Royal Hogs
Fireball
Royal Hogs Mega Knight
Mini P.E.K.K.A
Bats Wizard Royal Hogs Mega Knight
Wizard
Mini P.E.K.K.A Royal Hogs Mega Knight
Royal Hogs
Mother Witch Bats Fireball Mini P.E.K.K.A Wizard Mega Knight
Witch
Mega Knight
Mother Witch
Royal Hogs Mega Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A Wizard Royal Hogs Witch Mother Witch

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Mega Knight
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Fireball Wizard Witch Mother Witch
Wizard
Mini P.E.K.K.A Mega Knight
Royal Hogs
Witch
Mini P.E.K.K.A Mega Knight
Mother Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Fireball Wizard Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Bats Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats
Mini P.E.K.K.A Witch Bats Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Bats Mother Witch Mega Knight
Bats Fireball Wizard Witch
Fireball Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Bats Witch Mother Witch Fireball Wizard Mega Knight
Bats Fireball Wizard Witch
Mini P.E.K.K.A Mega Knight Bats Fireball Wizard Witch
Fireball Wizard Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Bats Wizard Witch
Wizard Witch Bats Fireball Mother Witch Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bats Fireball
Mini P.E.K.K.A Witch Mega Knight
Fireball Wizard Mother Witch Bats Witch
Mini P.E.K.K.A Bats Fireball Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Bats Fireball Mini P.E.K.K.A
Bats Mega Knight Fireball Mini P.E.K.K.A Wizard Witch Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Mother Witch Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Witch Mother Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Mother Witch Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Bats Fireball Wizard Witch Mother Witch
Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Mega Knight
Fireball Wizard Mega Knight

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