My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Wall Breakers Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Wall Breakers Skeleton Army
Giant Snowball
Bats Battle Ram Wall Breakers Skeleton Army Baby Dragon Witch Princess
Zap
Bats Battle Ram Wall Breakers Skeleton Army Witch Princess
Barbarian Barrel
Battle Ram Wall Breakers Skeleton Army Witch Princess
The Log
Battle Ram Wall Breakers Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Bats Wall Breakers Skeleton Army Witch Princess
Royal Delivery
Bats Battle Ram Wall Breakers Skeleton Army Baby Dragon Witch Princess
Fireball
Battle Ram Wall Breakers Skeleton Army Baby Dragon Witch Princess
Poison
Bats Skeleton Army Witch Princess
Lightning
Battle Ram Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Skeleton Army Princess Fireball Battle Ram Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Skeleton Army Princess

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Wall Breakers Baby Dragon
Fireball
Battle Ram Wall Breakers Baby Dragon Princess
Battle Ram
Bats Fireball Wall Breakers Baby Dragon Witch Princess
Wall Breakers
Bats Fireball Battle Ram Baby Dragon Princess
Skeleton Army
Baby Dragon
Bats Fireball Battle Ram Wall Breakers Witch
Witch
Battle Ram Baby Dragon
Princess
Fireball Battle Ram Wall Breakers

Defense Synergies 0 4

Bats
Baby Dragon
Fireball
Princess
Battle Ram
Wall Breakers
Skeleton Army
Princess
Baby Dragon
Bats Witch
Witch
Baby Dragon
Princess
Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Skeleton Army Bats Witch
Skeleton Army Witch Bats
Skeleton Army Witch Bats
Fireball Skeleton Army Princess
Fireball Skeleton Army Bats Baby Dragon
Bats Fireball Baby Dragon Witch Princess
Fireball Baby Dragon
Witch Skeleton Army Princess
Skeleton Army
Bats Skeleton Army Witch Fireball Baby Dragon Princess
Bats Fireball Baby Dragon Witch Princess
Skeleton Army Bats Fireball Witch
Fireball Skeleton Army Bats Baby Dragon Witch Princess
Skeleton Army
Skeleton Army Fireball
Bats Fireball Skeleton Army Witch
Fireball Bats Skeleton Army Baby Dragon Witch
Baby Dragon Witch Bats Fireball Princess
Skeleton Army Bats Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Baby Dragon
Skeleton Army Bats Witch
Skeleton Army Bats Fireball
Skeleton Army Witch
Fireball Bats Baby Dragon Witch Princess
Skeleton Army Bats Fireball Witch
Skeleton Army
Bats Fireball Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Bats Witch
Skeleton Army Fireball
Skeleton Army Fireball Witch
Fireball Skeleton Army Baby Dragon Witch Princess
Skeleton Army Witch Bats Fireball Baby Dragon
Bats Fireball Baby Dragon Witch Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon
Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Bats Baby Dragon Witch Princess
Baby Dragon Witch Princess
Fireball Baby Dragon Princess
Fireball
Bats Fireball
Fireball Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Princess Fireball Baby Dragon
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Princess
Fireball
Bats
Fireball Baby Dragon Princess
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon
Fireball Princess
Fireball Baby Dragon
Fireball Baby Dragon Witch Princess
Witch
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon Witch Princess
Fireball Baby Dragon
Bats Fireball Baby Dragon Witch Princess
Bats Fireball Witch
Fireball
Fireball
Fireball Princess
Fireball Princess
Bats Fireball Skeleton Army Witch Princess
Fireball Baby Dragon Witch Princess
Fireball
Fireball Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Bats Fireball Baby Dragon Witch Princess
Bats Fireball Witch Princess
Fireball Baby Dragon Witch Princess
Fireball

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