My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Night Witch
Giant Snowball
Bats Clone Night Witch
Zap
Bats Clone Night Witch
Barbarian Barrel
Wizard Clone Night Witch
The Log
Clone
Earthquake
Clone
Arrows
Bats Clone Night Witch
Royal Delivery
Bats Wizard Clone Night Witch
Fireball
Wizard Clone Night Witch
Poison
Bats Wizard Clone Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Tornado Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Clone Tornado Fireball Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Clone Tornado

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Clone Golem
Fireball
Tornado Golem The Log
Wizard
Tornado Golem
Clone
Golem Night Witch Bats
Tornado
Fireball Wizard Golem The Log Night Witch
Golem
Fireball Clone Night Witch Bats Wizard Tornado The Log
The Log
Fireball Tornado Golem
Night Witch
Clone Golem Tornado

Defense Synergies 3 4

Bats
The Log
Fireball
Tornado The Log
Wizard
Tornado The Log
Clone
Tornado
Fireball Wizard The Log
Golem
The Log
Fireball Bats Wizard Tornado Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Bats The Log Night Witch
Tornado Bats Night Witch
Night Witch Bats
Fireball Tornado The Log
Fireball Tornado The Log Bats Night Witch
Bats Tornado Fireball Wizard Night Witch
Fireball The Log
Tornado Night Witch
Tornado Night Witch
Bats Fireball Wizard Tornado The Log Night Witch
Bats Fireball Wizard Tornado Night Witch
Night Witch Bats Fireball Wizard The Log
Fireball Wizard Bats Tornado The Log Night Witch
Tornado Fireball The Log
Wizard Bats Fireball Tornado Night Witch
Fireball Bats Wizard Tornado The Log Night Witch
Wizard Tornado The Log Bats Fireball
Tornado
Wizard Bats Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Wizard The Log
Bats The Log
Bats Fireball Tornado The Log Night Witch
Night Witch
Fireball Wizard Bats Tornado
Bats Fireball Night Witch
Bats Fireball Tornado The Log
Bats
Fireball Tornado The Log
Fireball Wizard Night Witch
Wizard Fireball
Bats Fireball Tornado The Log Night Witch
Bats Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Bats Fireball Tornado Night Witch
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Bats Night Witch
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log Night Witch
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Bats Fireball Wizard Tornado Night Witch
Bats Fireball Wizard
Fireball Night Witch
Fireball Wizard The Log Night Witch
Fireball
Fireball Wizard The Log
Bats Fireball Night Witch
Fireball Wizard Tornado
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Tornado
Bats Fireball Tornado The Log
Bats Fireball Tornado
Fireball Tornado The Log
Fireball Wizard

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