My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Ice Wizard Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton King
Giant Snowball
Bats Goblin Barrel Skeleton King
Zap
Bats Firecracker Goblin Barrel Skeleton King
Barbarian Barrel
Firecracker Goblin Barrel Ice Wizard Royal Ghost Skeleton King
The Log
Firecracker Goblin Barrel Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton King
Arrows
Bats Firecracker Goblin Barrel Skeleton King
Royal Delivery
Bats Firecracker Goblin Barrel P.E.K.K.A Ice Wizard Royal Ghost Skeleton King
Fireball
Firecracker Goblin Barrel Ice Wizard Skeleton King
Poison
Bats Firecracker Ice Wizard Skeleton King
Lightning
Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Ice Wizard Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Tornado Ice Wizard Royal Ghost Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel P.E.K.K.A Skeleton King
Firecracker
Bats Goblin Barrel Tornado P.E.K.K.A
Goblin Barrel
Bats Firecracker P.E.K.K.A Ice Wizard Royal Ghost Skeleton King
Tornado
P.E.K.K.A Firecracker Ice Wizard
P.E.K.K.A
Tornado Bats Firecracker Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Tornado P.E.K.K.A
Royal Ghost
Goblin Barrel
Skeleton King
Bats Goblin Barrel

Defense Synergies 2 10

Bats
Firecracker P.E.K.K.A Ice Wizard Skeleton King
Firecracker
Bats Tornado P.E.K.K.A Ice Wizard
Goblin Barrel
Tornado
P.E.K.K.A Ice Wizard Firecracker Skeleton King
P.E.K.K.A
Tornado Bats Firecracker Ice Wizard
Ice Wizard
Tornado Bats Firecracker P.E.K.K.A Skeleton King
Royal Ghost
Skeleton King
Bats Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Bats Firecracker Ice Wizard
Tornado P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Bats Firecracker Ice Wizard Skeleton King
Firecracker Tornado P.E.K.K.A
Tornado Bats Firecracker Ice Wizard Royal Ghost
Bats Tornado Firecracker Ice Wizard
P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard Skeleton King
Tornado Firecracker Ice Wizard Royal Ghost
Bats Ice Wizard Firecracker Tornado Royal Ghost Skeleton King
Bats Firecracker Tornado Ice Wizard
P.E.K.K.A Bats Ice Wizard
Bats Firecracker Tornado P.E.K.K.A Royal Ghost Skeleton King
P.E.K.K.A Skeleton King
Tornado P.E.K.K.A
Bats Firecracker Tornado P.E.K.K.A
Bats Firecracker Tornado Ice Wizard Royal Ghost
Tornado Bats Firecracker Ice Wizard Royal Ghost
P.E.K.K.A Tornado
Royal Ghost Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Firecracker Royal Ghost
P.E.K.K.A Bats
P.E.K.K.A Bats Tornado
P.E.K.K.A
Firecracker Bats Tornado Ice Wizard
P.E.K.K.A Bats Ice Wizard
P.E.K.K.A
P.E.K.K.A Bats Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Tornado
P.E.K.K.A Skeleton King
Firecracker
Bats Firecracker Tornado P.E.K.K.A Skeleton King
Bats Firecracker P.E.K.K.A Ice Wizard Royal Ghost Skeleton King
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Tornado Ice Wizard Royal Ghost
Firecracker
Firecracker
Firecracker Bats Tornado Ice Wizard
Firecracker Tornado
Firecracker Tornado Ice Wizard
Firecracker Tornado
Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Bats
Firecracker
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Ice Wizard
Firecracker Tornado Ice Wizard Royal Ghost
Tornado
Firecracker Tornado
Bats Firecracker Tornado Ice Wizard
Bats Firecracker
Firecracker
P.E.K.K.A
Firecracker
Bats
Firecracker Tornado Ice Wizard
Firecracker
Firecracker Skeleton King
Tornado
Firecracker P.E.K.K.A
Bats Firecracker Tornado Skeleton King
Firecracker Bats Tornado
Firecracker Tornado Royal Ghost
P.E.K.K.A
Firecracker

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