My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Executioner P.E.K.K.A Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Sparky
Barbarian Barrel
Firecracker Elixir Golem Executioner Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Executioner P.E.K.K.A Sparky
Fireball
Firecracker Elixir Golem Executioner Sparky
Poison
Bats Firecracker Elixir Golem Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Tornado Executioner P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Tornado Golden Knight Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem P.E.K.K.A Sparky
Firecracker
Elixir Golem Bats Tornado P.E.K.K.A Sparky
Elixir Golem
Firecracker Bats Tornado Executioner Sparky
Tornado
Executioner P.E.K.K.A Sparky Firecracker Elixir Golem
Executioner
Tornado Elixir Golem P.E.K.K.A
P.E.K.K.A
Tornado Bats Firecracker Executioner
Sparky
Tornado Bats Firecracker Elixir Golem Golden Knight
Golden Knight
Sparky

Defense Synergies 3 9

Bats
Firecracker P.E.K.K.A Sparky Golden Knight
Firecracker
Bats Tornado P.E.K.K.A Golden Knight
Elixir Golem
Tornado
Executioner P.E.K.K.A Sparky Firecracker Sparky
Executioner
Tornado
P.E.K.K.A
Tornado Bats Firecracker
Sparky
Tornado Bats Tornado Golden Knight
Golden Knight
Bats Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Sparky Golden Knight
P.E.K.K.A Sparky Bats Firecracker Executioner
Tornado P.E.K.K.A Sparky Bats Executioner
P.E.K.K.A Sparky Bats Firecracker
Firecracker Tornado P.E.K.K.A Sparky
Tornado Bats Firecracker Executioner
Bats Tornado Firecracker Executioner
P.E.K.K.A Sparky Golden Knight
P.E.K.K.A Sparky Tornado
Tornado Firecracker Sparky
Bats Executioner Firecracker Tornado
Executioner Bats Firecracker Tornado
P.E.K.K.A Sparky Bats
Executioner Sparky Bats Firecracker Tornado P.E.K.K.A Golden Knight
P.E.K.K.A Sparky
Tornado P.E.K.K.A Sparky
Sparky Bats Firecracker Tornado Executioner P.E.K.K.A
Bats Firecracker Tornado Executioner Golden Knight
Tornado Executioner Bats Firecracker
P.E.K.K.A Sparky Tornado
Bats Firecracker Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Sparky
Firecracker Executioner
P.E.K.K.A Bats Sparky Golden Knight
P.E.K.K.A Bats Tornado Sparky
P.E.K.K.A Executioner Sparky
Firecracker Executioner Bats Tornado
P.E.K.K.A Sparky Bats
P.E.K.K.A Sparky
P.E.K.K.A Bats Firecracker Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Sparky Golden Knight
P.E.K.K.A Tornado
P.E.K.K.A Executioner Sparky Golden Knight
Firecracker Executioner Sparky
Sparky Bats Firecracker Tornado Executioner P.E.K.K.A Golden Knight
Bats Executioner Firecracker P.E.K.K.A Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Golden Knight
Firecracker Tornado Executioner Golden Knight
Sparky
Firecracker Sparky
Executioner Firecracker Sparky
Firecracker Executioner Bats Tornado
Firecracker Tornado Executioner Sparky
Firecracker Tornado Executioner
Firecracker Tornado Golden Knight
Bats Tornado Sparky
Firecracker Tornado Sparky Golden Knight
Firecracker Tornado Executioner
Firecracker Executioner Sparky Golden Knight
Firecracker
Firecracker Sparky
Firecracker Executioner Sparky Golden Knight
Firecracker Executioner Sparky
Tornado Sparky
Bats Sparky
Firecracker Executioner Sparky
Firecracker Tornado Golden Knight
Sparky
Tornado
Tornado Sparky
Firecracker Tornado Executioner Sparky
Firecracker Tornado Executioner Sparky Golden Knight
Tornado Sparky Golden Knight
Firecracker Tornado Sparky Golden Knight
Bats Firecracker Tornado Executioner Sparky
Bats Firecracker
Sparky
Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Bats
Firecracker Tornado Executioner
Firecracker Executioner Sparky
Firecracker Executioner
Tornado Sparky
Firecracker Executioner P.E.K.K.A Sparky
Bats Firecracker Tornado Sparky Golden Knight
Firecracker Bats Tornado Executioner
Firecracker Tornado Executioner Sparky Golden Knight
P.E.K.K.A Sparky
Firecracker Sparky

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