My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Valkyrie Guards Hunter
The Log
Firecracker Hog Rider Guards Hunter
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Guards Hunter
Fireball
Firecracker Hog Rider Hunter
Poison
Bats Firecracker Guards Hunter
Lightning
Valkyrie Hunter
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Fireball Valkyrie Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker
Firecracker
Hog Rider Bats Valkyrie
Fireball
Hog Rider The Log
Valkyrie
Bats Hog Rider Firecracker Hunter
Hog Rider
Bats Firecracker Fireball Valkyrie The Log Guards Hunter
Guards
Hog Rider The Log
Hunter
Valkyrie Hog Rider
The Log
Hog Rider Fireball Guards

Defense Synergies 4 11

Bats
Firecracker Valkyrie Hunter The Log
Firecracker
Valkyrie The Log Bats Guards Hunter
Fireball
The Log Valkyrie
Valkyrie
Firecracker Bats Fireball Hunter The Log
Hog Rider
Guards
Hunter Firecracker The Log
Hunter
Guards Bats Firecracker Valkyrie The Log
The Log
Firecracker Fireball Bats Valkyrie Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie The Log
Hunter Bats Firecracker Valkyrie The Log
Hunter Bats Valkyrie
Hunter Bats Firecracker Valkyrie Guards
Firecracker Fireball Valkyrie The Log
Fireball The Log Bats Firecracker Valkyrie Guards Hunter
Bats Hunter Firecracker Fireball
Fireball Valkyrie The Log
Hunter
Guards Firecracker Valkyrie Hunter
Bats Valkyrie Guards Firecracker Fireball Hunter The Log
Hunter Bats Firecracker Fireball
Hunter Bats Fireball Valkyrie Guards The Log
Fireball Valkyrie Bats Firecracker Guards Hunter The Log
Hunter
Fireball Hunter The Log
Bats Firecracker Fireball Valkyrie Hunter
Fireball Valkyrie Bats Firecracker Guards Hunter The Log
Valkyrie Hunter The Log Bats Firecracker Fireball Guards
Hunter
Valkyrie Bats Firecracker Fireball Guards Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Firecracker Valkyrie Hunter The Log
Guards Bats Valkyrie Hunter The Log
Valkyrie Guards Hunter Bats Fireball The Log
Valkyrie Guards Hunter
Firecracker Fireball Bats Hunter
Guards Bats Fireball Valkyrie Hunter
Valkyrie Hunter
Bats Firecracker Fireball Valkyrie The Log
Guards
Bats Valkyrie Guards Hunter
Fireball Valkyrie Guards The Log
Fireball Valkyrie Guards Hunter
Firecracker Fireball Valkyrie
Guards Bats Firecracker Fireball Valkyrie Hunter The Log
Bats Valkyrie Firecracker Fireball Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie Guards The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Bats Hunter
Firecracker The Log
Fireball The Log Firecracker Hunter
Fireball The Log Firecracker
Bats Fireball Guards
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball Hunter The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Hunter The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball Hunter The Log
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie Hunter
Firecracker Fireball The Log Hunter
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Hunter
Bats Firecracker Fireball Guards
Fireball
Fireball Hunter The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Guards
Fireball Firecracker Hunter
The Log Fireball
Fireball Firecracker Valkyrie Hunter
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball Guards The Log
Firecracker Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker

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