My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Bowler Electro Wizard Ram Rider
Fireball
Firecracker Bowler Electro Wizard Ram Rider
Poison
Bats Firecracker Guards Electro Wizard
Lightning
Bowler Electro Wizard Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Electro Wizard Bowler Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Bowler Ram Rider
Firecracker
Bats Bowler Ram Rider Mega Knight
Guards
The Log Ram Rider
Bowler
Bats Firecracker The Log Electro Wizard Ram Rider
The Log
Guards Bowler Ram Rider Mega Knight
Electro Wizard
Bowler Ram Rider Mega Knight
Ram Rider
Bats Firecracker Guards Bowler The Log Electro Wizard Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard Ram Rider

Defense Synergies 2 16

Bats
Firecracker Bowler The Log Electro Wizard Mega Knight
Firecracker
The Log Bats Guards Electro Wizard Mega Knight
Guards
Firecracker The Log Electro Wizard
Bowler
The Log Bats Electro Wizard
The Log
Firecracker Bowler Bats Guards Electro Wizard Ram Rider Mega Knight
Electro Wizard
Bats Firecracker Guards Bowler The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Bats Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker The Log Electro Wizard Ram Rider
Bats Firecracker The Log Electro Wizard Ram Rider Mega Knight
Bowler Ram Rider Mega Knight Bats Electro Wizard
Bats Firecracker Guards Bowler Electro Wizard Ram Rider Mega Knight
Firecracker Bowler The Log Mega Knight
Bowler The Log Bats Firecracker Guards Electro Wizard Mega Knight
Bats Electro Wizard Ram Rider Firecracker
Bowler The Log Electro Wizard Ram Rider Mega Knight
Guards Firecracker Bowler Electro Wizard Mega Knight
Bats Guards Electro Wizard Firecracker Bowler The Log Ram Rider Mega Knight
Bats Firecracker Electro Wizard Ram Rider
Bowler Mega Knight Bats Guards The Log Electro Wizard Ram Rider
Bowler Mega Knight Bats Firecracker Guards The Log Electro Wizard
Electro Wizard Ram Rider Mega Knight
Bowler The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Bats Firecracker Bowler Electro Wizard
Mega Knight Bats Firecracker Guards Bowler The Log Electro Wizard Ram Rider
The Log Bats Firecracker Guards Bowler Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Bowler Mega Knight Bats Firecracker Guards The Log Electro Wizard
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bowler Electro Wizard
Electro Wizard Firecracker Bowler The Log Mega Knight
Guards Mega Knight Bats Bowler The Log Electro Wizard Ram Rider
Guards Bowler Mega Knight Bats The Log Electro Wizard Ram Rider
Guards Bowler Ram Rider Mega Knight
Firecracker Bats Electro Wizard Ram Rider
Guards Bats Bowler Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Bats Firecracker The Log
Guards
Mega Knight Bats Guards Bowler
Mega Knight Guards Bowler The Log Electro Wizard
Bowler Mega Knight Guards Ram Rider
Firecracker Bowler Mega Knight
Guards Electro Wizard Bats Firecracker Bowler The Log
Bats Bowler Mega Knight Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Bowler The Log Electro Wizard Ram Rider
The Log
Firecracker Guards The Log
Firecracker Bowler The Log Mega Knight
Firecracker Bats Ram Rider
Firecracker Bowler The Log
The Log Firecracker Bowler Ram Rider
The Log Firecracker Ram Rider
Bats Guards Bowler Electro Wizard
Firecracker Bowler The Log Electro Wizard Ram Rider
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log Mega Knight
Bats
Firecracker Bowler The Log Electro Wizard Mega Knight
Firecracker Bowler The Log Mega Knight
Bowler The Log Mega Knight
Bowler The Log
The Log
Firecracker The Log Bowler Mega Knight
Firecracker The Log Bowler Electro Wizard Ram Rider
Bowler The Log Ram Rider Mega Knight
Firecracker The Log
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Guards
Bowler
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Bowler The Log
Electro Wizard Bats Guards
Firecracker Electro Wizard Ram Rider
The Log
Firecracker Bowler Electro Wizard Mega Knight
The Log Firecracker Bowler
Firecracker Mega Knight
Bats Firecracker Guards Bowler The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Bowler The Log Electro Wizard Mega Knight
Firecracker Bowler Mega Knight

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