My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Dark Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Baby Dragon Lumberjack
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Heal Spirit Dark Prince Electro Wizard Lumberjack
The Log
Firecracker Heal Spirit Dark Prince Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker Heal Spirit
Royal Delivery
Bats Firecracker Heal Spirit Baby Dragon Dark Prince Electro Wizard Lumberjack
Fireball
Firecracker Baby Dragon Electro Wizard Lumberjack
Poison
Bats Firecracker Electro Wizard
Lightning
Baby Dragon Dark Prince Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Baby Dragon Dark Prince Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Firecracker Baby Dragon Dark Prince Electro Wizard Lumberjack Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Bats Firecracker Baby Dragon

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Baby Dragon Dark Prince Lumberjack
Firecracker
Bats Baby Dragon Dark Prince Lumberjack
Heal Spirit
Baby Dragon Dark Prince Lumberjack
Baby Dragon
Bats Firecracker Heal Spirit Dark Prince Electro Wizard Lumberjack
Dark Prince
Bats Firecracker Heal Spirit Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Baby Dragon Dark Prince Lumberjack
Lumberjack
Bats Firecracker Heal Spirit Baby Dragon Dark Prince Electro Wizard
Goblin Machine

Defense Synergies 0 13

Bats
Firecracker Baby Dragon Dark Prince Electro Wizard Lumberjack
Firecracker
Bats Baby Dragon Dark Prince Electro Wizard Lumberjack
Heal Spirit
Baby Dragon
Bats Firecracker Dark Prince Lumberjack
Dark Prince
Bats Firecracker Baby Dragon Electro Wizard
Electro Wizard
Bats Firecracker Dark Prince Lumberjack
Lumberjack
Bats Firecracker Baby Dragon Electro Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Wizard
Lumberjack Bats Firecracker Dark Prince Electro Wizard
Lumberjack Bats Dark Prince Electro Wizard
Lumberjack Bats Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince Lumberjack
Bats Firecracker Baby Dragon Dark Prince Electro Wizard Lumberjack
Bats Electro Wizard Firecracker Baby Dragon
Baby Dragon Electro Wizard
Lumberjack
Firecracker Dark Prince Electro Wizard Lumberjack
Bats Electro Wizard Firecracker Baby Dragon Dark Prince Lumberjack
Bats Firecracker Baby Dragon Electro Wizard
Lumberjack Bats Dark Prince Electro Wizard
Bats Firecracker Baby Dragon Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Firecracker Dark Prince Electro Wizard Lumberjack
Bats Firecracker Baby Dragon Dark Prince Electro Wizard Lumberjack
Baby Dragon Bats Firecracker Dark Prince Electro Wizard Lumberjack
Electro Wizard Lumberjack
Dark Prince Bats Firecracker Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Electro Wizard
Electro Wizard Firecracker Baby Dragon Lumberjack
Lumberjack Bats Dark Prince Electro Wizard
Dark Prince Lumberjack Bats Electro Wizard
Dark Prince Lumberjack
Firecracker Bats Baby Dragon Electro Wizard
Dark Prince Bats Electro Wizard Lumberjack
Dark Prince Lumberjack
Electro Wizard Bats Firecracker Baby Dragon Dark Prince
Bats Dark Prince Lumberjack
Dark Prince Electro Wizard
Dark Prince Lumberjack
Firecracker Baby Dragon
Electro Wizard Bats Firecracker Baby Dragon Dark Prince Lumberjack
Bats Firecracker Baby Dragon Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker Dark Prince
Firecracker Baby Dragon Dark Prince
Firecracker Bats Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Bats Electro Wizard Lumberjack
Firecracker Dark Prince Electro Wizard
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Bats
Firecracker Baby Dragon Dark Prince Electro Wizard
Firecracker Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker Baby Dragon
Bats Firecracker Baby Dragon Electro Wizard
Electro Wizard Bats Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard Bats Dark Prince
Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Dark Prince Electro Wizard Lumberjack
Firecracker Baby Dragon
Firecracker Dark Prince
Bats Firecracker Baby Dragon Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Baby Dragon Dark Prince Electro Wizard

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