My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch Prince
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Hog Rider Witch Prince
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Hog Rider Witch Prince
Fireball
Firecracker Hog Rider Witch
Poison
Bats Firecracker Witch
Lightning
Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Hog Rider Freeze Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Prince
Firecracker
Hog Rider Bats Prince Mega Knight
Hog Rider
Bats Firecracker Freeze The Log Witch Prince Mega Knight
Freeze
Hog Rider
Witch
Hog Rider Prince Mega Knight
Prince
Mega Knight Bats Firecracker Hog Rider Witch The Log
The Log
Hog Rider Prince Mega Knight
Mega Knight
Bats Prince Firecracker Hog Rider Witch The Log

Defense Synergies 2 12

Bats
Firecracker Freeze Prince The Log Mega Knight
Firecracker
The Log Bats Prince Mega Knight
Hog Rider
Freeze
Bats Mega Knight
Witch
Prince The Log Mega Knight
Prince
The Log Bats Firecracker Witch
The Log
Firecracker Prince Bats Witch Mega Knight
Mega Knight
Bats Firecracker Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bats Firecracker Witch Prince The Log Mega Knight
Witch Prince Mega Knight Bats Freeze
Witch Prince Bats Firecracker Mega Knight
Firecracker Prince The Log Mega Knight
Freeze The Log Bats Firecracker Mega Knight
Bats Firecracker Freeze Witch
The Log Mega Knight
Witch Prince
Firecracker Prince Mega Knight
Bats Witch Firecracker Freeze The Log Mega Knight
Bats Firecracker Witch
Prince Mega Knight Bats Freeze Witch The Log
Mega Knight Bats Firecracker Freeze Witch Prince The Log
Prince Mega Knight
Freeze Prince The Log Mega Knight
Mega Knight Bats Firecracker Witch Prince
Mega Knight Bats Firecracker Witch Prince The Log
Freeze Witch The Log Bats Firecracker Mega Knight
Prince
Mega Knight Bats Firecracker Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince
Firecracker Prince The Log Mega Knight
Mega Knight Bats Witch Prince The Log
Prince Mega Knight Bats The Log
Witch Prince Mega Knight
Firecracker Bats Freeze Witch
Prince Bats Witch
Mega Knight Prince
Freeze Mega Knight Bats Firecracker Witch Prince The Log
Witch
Mega Knight Bats Witch Prince
Mega Knight Prince The Log
Prince Mega Knight Witch
Firecracker Witch Mega Knight
Witch Bats Firecracker Freeze Prince The Log
Bats Mega Knight Firecracker Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Freeze Prince The Log
Firecracker The Log Mega Knight
Firecracker Bats Freeze Witch
Firecracker Witch The Log
The Log Firecracker Freeze
The Log Firecracker
Bats Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker Prince The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Freeze
Bats
Firecracker Prince The Log Mega Knight
Firecracker Witch The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker Freeze The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch Prince The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Freeze Witch
The Log Mega Knight
Firecracker Freeze
Prince Mega Knight
Firecracker The Log
Bats Freeze Witch Prince
Firecracker Witch
Freeze
The Log
Firecracker Prince Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Bats Firecracker Freeze Witch The Log
Firecracker Bats Witch
Firecracker Freeze Witch Prince The Log Mega Knight
Prince
Firecracker Mega Knight

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