My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram Little Prince
Zap
Bats Firecracker Battle Ram Bandit Little Prince
Barbarian Barrel
Firecracker Battle Ram Bandit Electro Wizard Little Prince
The Log
Firecracker Mini P.E.K.K.A Battle Ram Bandit Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Battle Ram Bandit Electro Wizard Little Prince
Fireball
Firecracker Battle Ram Bandit Electro Wizard Little Prince
Poison
Bats Firecracker Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Battle Ram Bandit Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Bandit Little Prince Mini P.E.K.K.A Battle Ram Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Battle Ram Bandit
Firecracker
Bats Mini P.E.K.K.A Battle Ram Bandit
Mini P.E.K.K.A
Bats Firecracker The Log Electro Wizard Little Prince
Battle Ram
The Log Bandit Bats Firecracker Electro Wizard
The Log
Battle Ram Mini P.E.K.K.A Bandit Little Prince
Bandit
Battle Ram Bats Firecracker The Log Electro Wizard Little Prince
Electro Wizard
Mini P.E.K.K.A Battle Ram Bandit
Little Prince
Mini P.E.K.K.A The Log Bandit

Defense Synergies 3 14

Bats
Firecracker Mini P.E.K.K.A The Log Bandit Electro Wizard
Firecracker
The Log Bats Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bats Firecracker
Battle Ram
The Log
Firecracker Mini P.E.K.K.A Bats Bandit Electro Wizard Little Prince
Bandit
Bats Firecracker The Log Electro Wizard Little Prince
Electro Wizard
Mini P.E.K.K.A Bats Firecracker The Log Bandit Little Prince
Little Prince
The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Mini P.E.K.K.A Bats Firecracker The Log Bandit Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard
Mini P.E.K.K.A Bats Firecracker Bandit Electro Wizard
Firecracker Mini P.E.K.K.A The Log
The Log Bats Firecracker Bandit Electro Wizard
Bats Electro Wizard Firecracker Little Prince
The Log Bandit Electro Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit Electro Wizard Little Prince
Bats Electro Wizard Firecracker The Log Bandit
Bats Firecracker Electro Wizard
Mini P.E.K.K.A Bats The Log Bandit Electro Wizard
Bats Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A The Log Bandit Electro Wizard
Bats Firecracker Mini P.E.K.K.A Electro Wizard
Bats Firecracker The Log Bandit Electro Wizard Little Prince
The Log Bats Firecracker Bandit Electro Wizard Little Prince
Mini P.E.K.K.A Electro Wizard
Bats Firecracker Mini P.E.K.K.A The Log Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker Mini P.E.K.K.A The Log
Bandit Bats Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bats The Log Bandit Electro Wizard
Mini P.E.K.K.A Bandit
Firecracker Bats Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Firecracker Mini P.E.K.K.A The Log Bandit
Bats Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Bandit
Firecracker
Electro Wizard Bats Firecracker Mini P.E.K.K.A The Log Little Prince
Bats Firecracker Mini P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Bats Mini P.E.K.K.A Electro Wizard
Firecracker The Log Bandit Electro Wizard
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Bandit Electro Wizard
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log Bandit
Bats Firecracker Electro Wizard Little Prince
Electro Wizard Bats Firecracker
Mini P.E.K.K.A
The Log Bandit
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Bats Bandit
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker
Firecracker
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker The Log Bandit Electro Wizard Little Prince
Firecracker

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