My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Mortar Bandit
Barbarian Barrel
Firecracker Mortar Wizard Bandit
The Log
Firecracker Mini P.E.K.K.A Bandit
Earthquake
Firecracker Mortar
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wizard Bandit
Fireball
Firecracker Mortar Wizard Bandit
Poison
Bats Firecracker Mortar Wizard
Lightning
Mortar Mini P.E.K.K.A Wizard Bandit Monk
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Bandit Mortar Mini P.E.K.K.A Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mortar Mini P.E.K.K.A Bandit
Firecracker
Bats Mortar Mini P.E.K.K.A Bandit Monk
Mortar
Bats Firecracker The Log Bandit
Mini P.E.K.K.A
Bats Firecracker Wizard The Log
Wizard
Mini P.E.K.K.A Bandit
The Log
Mortar Mini P.E.K.K.A Bandit
Bandit
Bats Firecracker Mortar Wizard The Log
Monk
Firecracker

Defense Synergies 2 15

Bats
Firecracker Mortar Mini P.E.K.K.A The Log Bandit
Firecracker
The Log Bats Mortar Mini P.E.K.K.A Bandit
Mortar
Bats Firecracker Wizard The Log Bandit
Mini P.E.K.K.A
The Log Bats Firecracker Wizard
Wizard
Mortar Mini P.E.K.K.A The Log Bandit
The Log
Firecracker Mini P.E.K.K.A Bats Mortar Wizard Bandit
Bandit
Bats Firecracker Mortar Wizard The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Wizard The Log
Mini P.E.K.K.A Bats Firecracker Mortar The Log Bandit Monk
Mortar Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Bats Firecracker Mortar Bandit Monk
Firecracker Mini P.E.K.K.A The Log Monk
The Log Bats Firecracker Bandit
Bats Firecracker Mortar Wizard
The Log Bandit Monk
Mini P.E.K.K.A Mortar
Firecracker Mini P.E.K.K.A Bandit
Bats Firecracker Wizard The Log Bandit
Bats Firecracker Wizard
Mortar Mini P.E.K.K.A Bats Wizard The Log Bandit
Wizard Bats Firecracker Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mortar Bandit
Monk Mortar Mini P.E.K.K.A The Log Bandit
Wizard Bats Firecracker Mortar Mini P.E.K.K.A
Mortar Bats Firecracker Wizard The Log Bandit
Mortar Wizard The Log Bats Firecracker Bandit
Mini P.E.K.K.A Mortar
Wizard Bats Firecracker Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit
Bandit Firecracker Mortar Mini P.E.K.K.A Wizard The Log Monk
Bandit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats The Log Bandit Monk
Mini P.E.K.K.A Bandit
Firecracker Wizard Bats Monk
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A
Bats Firecracker Mortar Mini P.E.K.K.A The Log Bandit Monk
Bats Mini P.E.K.K.A
Monk The Log
Mini P.E.K.K.A Wizard Bandit
Wizard Firecracker
Bats Firecracker Mortar Mini P.E.K.K.A The Log Monk
Bats Firecracker Mini P.E.K.K.A Wizard The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log Bandit Monk
Firecracker Mortar Monk The Log Bandit
The Log Bandit
Firecracker The Log
Wizard Firecracker Mortar The Log
Firecracker Wizard Bats Monk
Firecracker Mortar Wizard The Log
The Log Firecracker Wizard
The Log Monk Firecracker Mortar Wizard Bandit
Bats Mini P.E.K.K.A
Firecracker Monk Mortar Wizard The Log Bandit
Monk Firecracker Wizard
Firecracker Mortar The Log Bandit
Firecracker Mortar Bandit Monk
Firecracker Mortar The Log
Firecracker Mortar Wizard The Log Bandit
Firecracker Mortar Wizard The Log Bandit
Monk Mortar
Bats Mini P.E.K.K.A
Firecracker Mortar Mini P.E.K.K.A Wizard The Log Bandit Monk
Firecracker Mortar Wizard The Log Monk
The Log Monk
Wizard
The Log Monk
Mortar The Log Monk
Firecracker The Log Mortar Wizard
Firecracker Mortar The Log Wizard Bandit Monk
Mortar Wizard The Log Bandit Monk
Firecracker Mortar The Log Bandit
Bats Firecracker Wizard
Bats Firecracker Wizard
Mini P.E.K.K.A
Mortar Wizard The Log Bandit
Firecracker Monk
Firecracker Wizard The Log Monk
Bats Bandit
Firecracker Wizard Monk
The Log
Firecracker Mini P.E.K.K.A Wizard
The Log Firecracker Mortar Wizard
Monk
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker Mortar The Log Bandit Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: