My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Skeleton Dragons Royal Giant Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Bats Skeleton Dragons Fisherman
Zap
Bats Firecracker Royal Giant Fisherman
Barbarian Barrel
Firecracker Heal Spirit
The Log
Firecracker Royal Giant Heal Spirit Fisherman
Earthquake
Firecracker
Arrows
Bats Firecracker Skeleton Dragons Heal Spirit
Royal Delivery
Bats Firecracker Skeleton Dragons Heal Spirit Fisherman
Fireball
Firecracker Skeleton Dragons Fisherman
Poison
Bats Firecracker Skeleton Dragons Fisherman
Lightning
Skeleton Dragons Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats The Log Firecracker Fisherman Skeleton Dragons Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats The Log Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker Skeleton Dragons Fisherman
Firecracker
Royal Giant Bats Skeleton Dragons Fisherman Mega Knight
Skeleton Dragons
Bats Firecracker Royal Giant Heal Spirit Fisherman Mega Knight
Royal Giant
Bats Firecracker Heal Spirit Fisherman Skeleton Dragons The Log
Heal Spirit
Royal Giant Skeleton Dragons Mega Knight
The Log
Royal Giant Fisherman Mega Knight
Fisherman
Royal Giant Bats Firecracker Skeleton Dragons The Log Mega Knight
Mega Knight
Bats Firecracker Skeleton Dragons Heal Spirit The Log Fisherman

Defense Synergies 2 12

Bats
Firecracker The Log Fisherman Mega Knight
Firecracker
The Log Bats Skeleton Dragons Fisherman Mega Knight
Skeleton Dragons
The Log Firecracker Fisherman Mega Knight
Royal Giant
Heal Spirit
The Log
Firecracker Skeleton Dragons Bats Fisherman Mega Knight
Fisherman
Bats Firecracker Skeleton Dragons The Log Mega Knight
Mega Knight
Bats Firecracker Skeleton Dragons The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons The Log
Bats Firecracker Skeleton Dragons The Log Fisherman Mega Knight
Fisherman Mega Knight Bats Skeleton Dragons
Bats Firecracker Skeleton Dragons Fisherman Mega Knight
Firecracker The Log Mega Knight
The Log Bats Firecracker Skeleton Dragons Mega Knight
Bats Skeleton Dragons Firecracker
Skeleton Dragons The Log Mega Knight
Fisherman
Firecracker Fisherman Mega Knight
Bats Skeleton Dragons Firecracker The Log Fisherman Mega Knight
Skeleton Dragons Bats Firecracker
Mega Knight Bats Skeleton Dragons The Log
Mega Knight Bats Firecracker Skeleton Dragons The Log
Mega Knight
The Log Fisherman Mega Knight
Mega Knight Bats Firecracker Skeleton Dragons Fisherman
Mega Knight Bats Firecracker Skeleton Dragons The Log Fisherman
The Log Bats Firecracker Skeleton Dragons Fisherman Mega Knight
Fisherman
Skeleton Dragons Mega Knight Bats Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Firecracker Skeleton Dragons The Log Fisherman Mega Knight
Mega Knight Bats The Log Fisherman
Mega Knight Bats The Log Fisherman
Fisherman Mega Knight
Firecracker Skeleton Dragons Bats
Bats
Mega Knight Fisherman
Mega Knight Bats Firecracker Skeleton Dragons The Log
Skeleton Dragons
Mega Knight Bats
Mega Knight The Log
Mega Knight
Firecracker Skeleton Dragons Mega Knight
Bats Firecracker Skeleton Dragons The Log Fisherman
Bats Mega Knight Firecracker Skeleton Dragons The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log Fisherman
Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log Mega Knight
Firecracker Skeleton Dragons Bats
Firecracker Skeleton Dragons The Log
The Log Firecracker Skeleton Dragons
The Log Firecracker Skeleton Dragons Fisherman
Bats Fisherman
Firecracker Skeleton Dragons The Log Fisherman
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons The Log Fisherman
Firecracker Skeleton Dragons Fisherman
Firecracker Skeleton Dragons The Log Fisherman
Firecracker Skeleton Dragons The Log
Firecracker Skeleton Dragons The Log Mega Knight
Bats Skeleton Dragons Fisherman
Firecracker Skeleton Dragons The Log Fisherman Mega Knight
Firecracker Skeleton Dragons The Log Mega Knight
Skeleton Dragons The Log Mega Knight
Skeleton Dragons
The Log Fisherman
Skeleton Dragons The Log
Firecracker The Log Skeleton Dragons Mega Knight
Fisherman
Firecracker The Log Skeleton Dragons Fisherman
Skeleton Dragons The Log Fisherman Mega Knight
Firecracker Skeleton Dragons The Log Fisherman
Bats Firecracker Skeleton Dragons
Bats Firecracker Skeleton Dragons
Skeleton Dragons The Log Mega Knight
Firecracker Skeleton Dragons
Mega Knight
Firecracker The Log
Bats
Firecracker Skeleton Dragons
The Log
Firecracker Skeleton Dragons Mega Knight
The Log Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Bats Firecracker Skeleton Dragons The Log
Firecracker Bats Skeleton Dragons
Firecracker The Log Mega Knight

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